protected override void OnPopulateMesh(VertexHelper vh) { base.OnPopulateMesh(vh); int seriesCount = seriesList.Count; float max = GetMaxValue(); float scaleWid = coordinateWid / (xAxis.splitNumber - 1); for (int j = 0; j < seriesCount; j++) { if (!legend.IsShowSeries(j)) { continue; } Series series = seriesList[j]; Color color = themeInfo.GetColor(j); Vector3 lp = Vector3.zero; Vector3 np = Vector3.zero; float startX = zeroX + (xAxis.boundaryGap ? scaleWid / 2 : 0); int showDataNumber = series.showDataNumber; int startIndex = 0; if (series.showDataNumber > 0 && series.dataList.Count > series.showDataNumber) { startIndex = series.dataList.Count - series.showDataNumber; } for (int i = startIndex; i < series.dataList.Count; i++) { SeriesData data = series.dataList[i]; np = new Vector3(startX + i * scaleWid, zeroY + data.value * coordinateHig / max); if (i > 0) { if (lineInfo.smooth) { var list = ChartUtils.GetBezierList(lp, np, lineInfo.smoothStyle); Vector3 start, to; start = list[0]; for (int k = 1; k < list.Count; k++) { to = list[k]; ChartUtils.DrawLine(vh, start, to, lineInfo.tickness, color); start = to; } } else { ChartUtils.DrawLine(vh, lp, np, lineInfo.tickness, color); if (lineInfo.area) { ChartUtils.DrawPolygon(vh, lp, np, new Vector3(np.x, zeroY), new Vector3(lp.x, zeroY), color); } } } lp = np; } // draw point if (lineInfo.showPoint) { for (int i = 0; i < series.dataList.Count; i++) { SeriesData data = series.dataList[i]; Vector3 p = new Vector3(startX + i * scaleWid, zeroY + data.value * coordinateHig / max); if (theme == Theme.Dark) { ChartUtils.DrawCricle(vh, p, lineInfo.pointWid, color, (int)lineInfo.pointWid * 5); } else { ChartUtils.DrawCricle(vh, p, lineInfo.pointWid, Color.white); ChartUtils.DrawDoughnut(vh, p, lineInfo.pointWid - lineInfo.tickness, lineInfo.pointWid, 0, 360, color); } } } } }
protected override void OnPopulateMesh(VertexHelper vh) { base.OnPopulateMesh(vh); if (yAxis.type == AxisType.category) { int seriesCount = seriesList.Count; float scaleWid = coordinateHig / (yAxis.splitNumber - 1); float barWid = barInfo.barWid > 1 ? barInfo.barWid : scaleWid * barInfo.barWid; float offset = (scaleWid - barWid * seriesCount - barInfo.space * (seriesCount - 1)) / 2; float max = GetMaxValue(); for (int j = 0; j < seriesCount; j++) { if (!legend.IsShowSeries(j)) { continue; } Series series = seriesList[j]; Color color = legend.GetColor(j); int startIndex = 0; if (series.showDataNumber > 0 && series.dataList.Count > series.showDataNumber) { startIndex = series.dataList.Count - series.showDataNumber; } for (int i = startIndex; i < series.dataList.Count; i++) { SeriesData data = series.dataList[i]; float pX = zeroX + coordinate.tickness; float pY = zeroY + i * coordinateHig / (yAxis.splitNumber - 1); if (!yAxis.boundaryGap) { pY -= scaleWid / 2; } float barHig = data.value / max * coordinateWid; float space = offset + j * (barWid + barInfo.space); Vector3 p1 = new Vector3(pX, pY + space + barWid); Vector3 p2 = new Vector3(pX + barHig, pY + space + barWid); Vector3 p3 = new Vector3(pX + barHig, pY + space); Vector3 p4 = new Vector3(pX, pY + space); ChartUtils.DrawPolygon(vh, p1, p2, p3, p4, color); } } } else { int seriesCount = seriesList.Count; float scaleWid = coordinateWid / (xAxis.splitNumber - 1); float barWid = barInfo.barWid > 1 ? barInfo.barWid : scaleWid * barInfo.barWid; float offset = (scaleWid - barWid * seriesCount - barInfo.space * (seriesCount - 1)) / 2; float max = GetMaxValue(); for (int j = 0; j < seriesCount; j++) { if (!legend.IsShowSeries(j)) { continue; } Series series = seriesList[j]; Color color = legend.GetColor(j); int startIndex = 0; if (series.showDataNumber > 0 && series.dataList.Count > series.showDataNumber) { startIndex = series.dataList.Count - series.showDataNumber; } for (int i = startIndex; i < series.dataList.Count; i++) { SeriesData data = series.dataList[i]; float pX = zeroX + i * coordinateWid / (xAxis.splitNumber - 1); if (!xAxis.boundaryGap) { pX -= scaleWid / 2; } float pY = zeroY + coordinate.tickness; float barHig = data.value / max * coordinateHig; float space = offset + j * (barWid + barInfo.space); Vector3 p1 = new Vector3(pX + space, pY); Vector3 p2 = new Vector3(pX + space, pY + barHig); Vector3 p3 = new Vector3(pX + space + barWid, pY + barHig); Vector3 p4 = new Vector3(pX + space + barWid, pY); ChartUtils.DrawPolygon(vh, p1, p2, p3, p4, color); } } } }