public void FixPos() { Transform trans = m_ModelParent.transform; trans.position = PhysicsHelp.GetPosition(trans.position.x, trans.position.z); //trans.position = InstanceHelper.ClampInWalkableRange(trans.position); //if (Mathf.Approximately(trans.position.y, PhysicsHelp.ILLEGAL_HEIGHT)) //{ // GameDebug.LogWarning(string.Format("InterObject ILLEGAL_HEIGHT {0}", trans.position.ToString())); // trans.position = InstanceHelper.ClampInWalkableRange(trans.position); //} }
void HandleServerData(ushort protocol, byte[] data) { switch (protocol) { case NetMsg.MSG_MAP_LINE_STATE: // 处理换线逻辑 { S2CMapLineState msg = S2CPackBase.DeserializePack <S2CMapLineState>(data); SceneHelp.Instance.ProcessLineInfo(msg); } break; case NetMsg.MSG_PLAYER_DISPLAY_INFO: // 处理查看其他玩家信息 { var msg = S2CPackBase.DeserializePack <S2CPlayerDisplayInfo>(data); var equip_infos = msg.equips; m_OtherPlayerEquip.Clear(); foreach (var info in equip_infos) { var equip_goods = GoodsHelper.CreateEquipGoodsFromNet(info); equip_goods.IsInstalledByOtherPlayer = true; m_OtherPlayerEquip.Add(equip_goods); } Equip.EquipHelper.CalculatorSuitNum(m_OtherPlayerEquip); m_OtherPlayerEquipPosInfos = Equip.EquipHelper.GetEquipPosInfosByPkgInfos(msg.strengths, msg.baptizes); ClientEventMgr.Instance.FireEvent((int)ClientEvent.CE_CLICKPLAY_DISPLAY_INFO, new CEventEventParamArgs(msg.info, m_OtherPlayerEquip, m_OtherPlayerEquipPosInfos)); } break; case NetMsg.MSG_MAP_GET_HANG_POS: // 请求挂机位置 { S2CMapGetHangPos msg = S2CPackBase.DeserializePack <S2CMapGetHangPos>(data); Vector3 pos = new Vector3(msg.pos.px * GlobalConst.UnitScale, 0f, msg.pos.py * GlobalConst.UnitScale); pos = PhysicsHelp.GetPosition(pos.x, pos.z); TargetPathManager.Instance.GoToConstPosition(msg.dungeon_id, msg.line_id, pos, null, () => { InstanceManager.Instance.SetOnHook(true); }); } break; default: break; } }
public void UpdateUnitCache(bool doAll, UnitCacheDataFilter filter) { const int MAX_PROCESS_UNIT_PER_FRAME = 3; for (int i = 0; mUnitCacheData.Count != 0; ++i) { if (!doAll) { if (i >= MAX_PROCESS_UNIT_PER_FRAME) { break; } } UnitCacheInfo info = PopUnitCacheData(); if (info == null) { continue; } if (info.UnitType != EUnitType.UNITTYPE_PLAYER && info.UnitType != EUnitType.UNITTYPE_NPC && info.UnitType != EUnitType.UNITTYPE_MONSTER && info.UnitType != EUnitType.UNITTYPE_PET) { continue; } if (filter != null && !filter(info)) { continue; } Actor actor = null; if (info.CacheType == UnitCacheInfo.EType.ET_Create) { float rawY = info.PosBorn.y; info.PosBorn = PhysicsHelp.GetPosition(info.PosBorn.x, info.PosBorn.z); if (info.UnitType == EUnitType.UNITTYPE_PLAYER) { if (info.UnitID.Equals(mGame.LocalPlayerID))// 创建本地玩家 { actor = mGame.GetLocalPlayer(); if (actor == null) { var vocation = (Actor.EVocationType)ActorHelper.TypeIdToRoleId(info.AOIPlayer.type_idx); info.AOIPlayer.model_id_list = ReplaceModelList(info.AOIPlayer.model_id_list, vocation, false); actor = ActorManager.Instance.CreateActor <LocalPlayer>(info, info.Rotation, null); ClientEventMgr.GetInstance().FireEvent((int)ClientEvent.CE_LOCALPLAYER_CREATE, new CEventBaseArgs(actor)); } } else// 创建其他玩家 { if (ActorManager.Instance.ActorSet.ContainsKey(info.UnitID)) { GameDebug.Log(string.Format("Player(ID: {0}) has been created.", info.UnitID.obj_idx)); continue; } actor = ActorManager.Instance.CreateActor <RemotePlayer>(info, info.Rotation, null); // FIXME 创建本地玩家的时候也会发送该消息 ClientEventMgr.GetInstance().FireEvent((int)ClientEvent.CE_REMOTEPLAYER_CREATE, new CEventBaseArgs(actor)); } } else if (info.UnitType == EUnitType.UNITTYPE_NPC) { actor = ActorManager.Instance.CreateActor <NpcPlayer>(info, info.ClientNpc.Rotation, null); } else if (info.UnitType == EUnitType.UNITTYPE_MONSTER) { if (ActorManager.Instance.ActorSet.ContainsKey(info.UnitID)) { GameDebug.LogError(string.Format("Monster(ID: {0}) has been created.", info.UnitID.obj_idx)); continue; } Monster.CreateParam createParam = new Monster.CreateParam(); createParam.is_pet = false; if (ActorHelper.IsSummon(info.UnitID.obj_idx)) { createParam.summon = true; createParam.summonType = Monster.MonsterType.SummonRemoteMonster; if (info.ParentActor != null) { createParam.master = info.ParentActor.UID; // 判断是不是本地召唤怪 if (createParam.master.Equals(Game.Instance.LocalPlayerID) == true) { createParam.summonType = Monster.MonsterType.SummonLocalMonster; } } } var obj = ActorManager.Instance.CreateActor <Monster>(info, info.Rotation, createParam); } else if (info.UnitType == EUnitType.UNITTYPE_PET) { if (ActorManager.Instance.ActorSet.ContainsKey(info.UnitID)) { GameDebug.LogError(string.Format("Pet(ID: {0}) has been created.", info.UnitID.obj_idx)); continue; } Monster.CreateParam createParam = new Monster.CreateParam(); createParam.is_pet = true; createParam.summon = false; if (info.ParentActor != null) { createParam.master = info.ParentActor.UID; } if (info.AOIPet.is_local) { ActorManager.Instance.CreateActor <LocalPet>(info, info.Rotation, createParam); } else { ActorManager.Instance.CreateActor <RemotePet>(info, info.Rotation, createParam); } } } else if (info.CacheType == UnitCacheInfo.EType.ET_Destroy) { ActorManager.Instance.DestroyActor(info.UnitID, 0); } else { GameDebug.LogError("Error Cache data!"); } } }
/// <summary> /// 通过角色id来获取角色在场景里面的偏移位置 /// </summary> /// <param name="type_id"></param> /// <returns></returns> public static Vector3 GetPositionInScene(uint type_id, float x, float z) { Vector3 pos = PhysicsHelp.GetPosition(x, z); return(pos); }
void HandleServerData(ushort pro, byte[] data) { switch (pro) { case NetMsg.MSG_MWAR_DEBUG_BULLET: // 响应服务端的子弹位置调试的消息 { if (TestUnit.DisplayDebugDraw == false) { return; } } break; case NetMsg.MSG_MWAR_DEBUG_WORD: // 绘制服务端发来的文字 { if (TestUnit.DisplayDebugDraw == false) { return; } S2CMwarDebugWord debugWord = S2CPackBase.DeserializePack <S2CMwarDebugWord>(data); Vector3 pos = PhysicsHelp.GetPosition(debugWord.px / 100.0f, debugWord.py / 100.0f); Object prefab = Resources.Load("core/prefabs/AttackSphere"); GameObject testGo = GameObject.Instantiate(prefab, pos, Quaternion.identity) as GameObject; testGo.transform.localScale = Vector3.one * (1.0f) / 100.0f * 2; testGo.transform.parent = MainGame.CoreObject.transform; Color col = GetColor(debugWord.color); testGo.GetComponent <Renderer>().material.SetColor("_Color", col); testGo.AddComponent <DelayDestroyComponent>().DelayTime = debugWord.time; UI3DText ui3dText = testGo.AddComponent <UI3DText>(); ui3dText.Text = System.Text.Encoding.UTF8.GetString(debugWord.word); ui3dText.TextColor = col; ui3dText.FontSize = (int)debugWord.size; ui3dText.UpdatePosition(pos, Vector3.zero, Vector3.zero); //ui3dText.SetOwnerTrans(null); break; } case NetMsg.MSG_MWAR_DEBUG_POS: // 绘制服务端发送过来的位置 { if (TestUnit.DisplayDebugDraw == false) { return; } var debugPos = S2CPackBase.DeserializePack <S2CMwarDebugPos>(data); Vector3 pos = PhysicsHelp.GetPosition(debugPos.px / 100.0f, debugPos.py / 100.0f); Object prefab = Resources.Load("core/prefabs/AttackSphere"); GameObject testGo = GameObject.Instantiate(prefab, pos, Quaternion.identity) as GameObject; testGo.transform.localScale = Vector3.one * debugPos.radius / 100.0f * 2; testGo.transform.parent = MainGame.CoreObject.transform; Color col = GetColor(debugPos.color); testGo.GetComponent <Renderer>().material.SetColor("_Color", col); testGo.AddComponent <DelayDestroyComponent>().DelayTime = 0.5f; } break; case NetMsg.MSG_MWAR_DEBUG_LINE: // 绘制服务端发送过来的线段 { if (TestUnit.DisplayDebugDraw == false) { return; } S2CMwarDebugLine debugLine = S2CPackBase.DeserializePack <S2CMwarDebugLine>(data); float height = PhysicsHelp.GetHeight(debugLine.px1 / 100.0f, debugLine.py1 / 100.0f); Vector3 pos1 = new Vector3(debugLine.px1 / 100.0f, height, debugLine.py1 / 100.0f); Vector3 pos2 = new Vector3(debugLine.px2 / 100.0f, height, debugLine.py2 / 100.0f); Vector3 dir = (pos2 - pos1); Vector3 dirNormal = dir.normalized; if (dirNormal == Vector3.zero) { return; } Vector3 middlePos = (pos1 + pos2) / 2.0f; Object prefab = Resources.Load("core/prefabs/AttackCube"); GameObject testGo = GameObject.Instantiate(prefab, middlePos, Quaternion.identity) as GameObject; testGo.transform.localScale = new Vector3(debugLine.radius * 2.0f / 100.0f, debugLine.radius * 2.0f / 100.0f, (pos2 - pos1).magnitude); testGo.transform.rotation = Quaternion.LookRotation(dirNormal, Vector3.up); testGo.transform.parent = MainGame.CoreObject.transform; Color col = GetColor(debugLine.color); testGo.GetComponent <Renderer>().material.SetColor("_Color", col); testGo.AddComponent <DelayDestroyComponent>().DelayTime = debugLine.time; } break; case NetMsg.MSG_MWAR_DEBUG_CIRCLE: // 绘制服务端发送过来的圆环 { if (TestUnit.DisplayDebugDraw == false) { return; } var debugCircle = S2CPackBase.DeserializePack <S2CMwarDebugCircle>(data); float height = PhysicsHelp.GetHeight(debugCircle.px / 100.0f, debugCircle.py / 100.0f); Vector3 pos = new Vector3(debugCircle.px / 100.0f, height, debugCircle.py / 100.0f); Object prefab = Resources.Load("Core/Prefabs/AttackCircle"); GameObject testGo = GameObject.Instantiate(prefab, pos, Quaternion.identity) as GameObject; testGo.transform.localScale = new Vector3(debugCircle.size / 100.0f, 1.0f, debugCircle.size / 100.0f); testGo.transform.rotation = Quaternion.identity; testGo.transform.parent = MainGame.CoreObject.transform; Color col = GetColor(debugCircle.color); testGo.GetComponentInChildren <Renderer>().material.SetColor("Tint Color", col); testGo.AddComponent <DelayDestroyComponent>().DelayTime = debugCircle.time * GlobalConst.MilliToSecond; } break; } }