예제 #1
0
        /// <summary>
        /// 响应aoi消失的消息
        /// </summary>
        /// <param name="pack"></param>
        public void HandleUnitDisapper(S2CNwarDisappear pack)
        {
#if TEST_WILD_PROTOCOL
            if (IsPlayer(pack.uuid))
            {
                GameDebug.Log(">>>MSG_NWAR_DISAPPEAR player id = " + pack.uuid);
            }
            else if (IsSummon(pack.uuid))
            {
                GameDebug.Log(">>>MSG_NWAR_DISAPPEAR summon id = " + pack.uuid);
            }
            else
            {
                GameDebug.Log(">>>MSG_NWAR_DISAPPEAR monster id = " + pack.uuid);
            }
#endif

            var uuid = pack.uuid;

            // 不需要处理本地玩家的disappear
            if (uuid == Game.Instance.LocalPlayerID.obj_idx)
            {
                return;
            }

            // 如果是玩家或者人形怪
            if (ActorHelper.IsPlayer(uuid) || ActorHelper.IsShemale(uuid))
            {
                var player_info = GetWildPlayerInfo(uuid, false);
                if (player_info != null)
                {
                    player_info.HandleDisappear();

                    AddPlayerToDisappear(player_info);
                }
            }
            // 如果是召唤怪
            else if (ActorHelper.IsSummon(uuid))
            {
                var monster_info = GetWildMonsterInfo(uuid, false);
                if (monster_info != null)
                {
                    monster_info.HandleDisappear();
                    AddMonsterToDisappear(monster_info);
                }
            }
            // 如果是普通怪物
            else
            {
                var monster_info = GetWildMonsterInfo(uuid, false);
                if (monster_info != null)
                {
                    monster_info.HandleDisappear();
                    AddMonsterToDisappear(monster_info);
                }
            }
        }
예제 #2
0
        public void UpdateUnitCache(bool doAll, UnitCacheDataFilter filter)
        {
            const int MAX_PROCESS_UNIT_PER_FRAME = 3;

            for (int i = 0; mUnitCacheData.Count != 0; ++i)
            {
                if (!doAll)
                {
                    if (i >= MAX_PROCESS_UNIT_PER_FRAME)
                    {
                        break;
                    }
                }

                UnitCacheInfo info = PopUnitCacheData();

                if (info == null)
                {
                    continue;
                }

                if (info.UnitType != EUnitType.UNITTYPE_PLAYER && info.UnitType != EUnitType.UNITTYPE_NPC &&
                    info.UnitType != EUnitType.UNITTYPE_MONSTER && info.UnitType != EUnitType.UNITTYPE_PET)
                {
                    continue;
                }

                if (filter != null && !filter(info))
                {
                    continue;
                }

                Actor actor = null;
                if (info.CacheType == UnitCacheInfo.EType.ET_Create)
                {
                    float rawY = info.PosBorn.y;
                    info.PosBorn = PhysicsHelp.GetPosition(info.PosBorn.x, info.PosBorn.z);
                    if (info.UnitType == EUnitType.UNITTYPE_PLAYER)
                    {
                        if (info.UnitID.Equals(mGame.LocalPlayerID))// 创建本地玩家
                        {
                            actor = mGame.GetLocalPlayer();
                            if (actor == null)
                            {
                                var vocation = (Actor.EVocationType)ActorHelper.TypeIdToRoleId(info.AOIPlayer.type_idx);
                                info.AOIPlayer.model_id_list = ReplaceModelList(info.AOIPlayer.model_id_list, vocation, false);
                                actor = ActorManager.Instance.CreateActor <LocalPlayer>(info, info.Rotation, null);
                                ClientEventMgr.GetInstance().FireEvent((int)ClientEvent.CE_LOCALPLAYER_CREATE, new CEventBaseArgs(actor));
                            }
                        }
                        else// 创建其他玩家
                        {
                            if (ActorManager.Instance.ActorSet.ContainsKey(info.UnitID))
                            {
                                GameDebug.Log(string.Format("Player(ID: {0}) has been created.", info.UnitID.obj_idx));
                                continue;
                            }

                            actor = ActorManager.Instance.CreateActor <RemotePlayer>(info, info.Rotation, null);

                            // FIXME 创建本地玩家的时候也会发送该消息
                            ClientEventMgr.GetInstance().FireEvent((int)ClientEvent.CE_REMOTEPLAYER_CREATE, new CEventBaseArgs(actor));
                        }
                    }
                    else if (info.UnitType == EUnitType.UNITTYPE_NPC)
                    {
                        actor = ActorManager.Instance.CreateActor <NpcPlayer>(info, info.ClientNpc.Rotation, null);
                    }
                    else if (info.UnitType == EUnitType.UNITTYPE_MONSTER)
                    {
                        if (ActorManager.Instance.ActorSet.ContainsKey(info.UnitID))
                        {
                            GameDebug.LogError(string.Format("Monster(ID: {0}) has been created.", info.UnitID.obj_idx));
                            continue;
                        }
                        Monster.CreateParam createParam = new Monster.CreateParam();
                        createParam.is_pet = false;
                        if (ActorHelper.IsSummon(info.UnitID.obj_idx))
                        {
                            createParam.summon     = true;
                            createParam.summonType = Monster.MonsterType.SummonRemoteMonster;
                            if (info.ParentActor != null)
                            {
                                createParam.master = info.ParentActor.UID;
                                // 判断是不是本地召唤怪
                                if (createParam.master.Equals(Game.Instance.LocalPlayerID) == true)
                                {
                                    createParam.summonType = Monster.MonsterType.SummonLocalMonster;
                                }
                            }
                        }
                        var obj = ActorManager.Instance.CreateActor <Monster>(info, info.Rotation, createParam);
                    }
                    else if (info.UnitType == EUnitType.UNITTYPE_PET)
                    {
                        if (ActorManager.Instance.ActorSet.ContainsKey(info.UnitID))
                        {
                            GameDebug.LogError(string.Format("Pet(ID: {0}) has been created.", info.UnitID.obj_idx));
                            continue;
                        }

                        Monster.CreateParam createParam = new Monster.CreateParam();
                        createParam.is_pet = true;
                        createParam.summon = false;
                        if (info.ParentActor != null)
                        {
                            createParam.master = info.ParentActor.UID;
                        }

                        if (info.AOIPet.is_local)
                        {
                            ActorManager.Instance.CreateActor <LocalPet>(info, info.Rotation, createParam);
                        }
                        else
                        {
                            ActorManager.Instance.CreateActor <RemotePet>(info, info.Rotation, createParam);
                        }
                    }
                }
                else if (info.CacheType == UnitCacheInfo.EType.ET_Destroy)
                {
                    ActorManager.Instance.DestroyActor(info.UnitID, 0);
                }
                else
                {
                    GameDebug.LogError("Error Cache data!");
                }
            }
        }
예제 #3
0
        /// <summary>
        /// 响应aoi出现的消息
        /// </summary>
        /// <param name="pack"></param>
        public void HandleUnitAppear(S2CNwarAppear pack)
        {
            var uuid = pack.move.id;

            // 如果是玩家或者人形怪
            if (ActorHelper.IsPlayer(uuid) || ActorHelper.IsShemale(uuid))
            {
#if TEST_WILD_PROTOCOL
                GameDebug.Log(">>>MSG_NWAR_APPEAR player id = " + pack.moves.id);
#endif
                // 不需要处理本地玩家的appear
                if (uuid == Game.GetInstance().LocalPlayerID.obj_idx)
                {
                    return;
                }

                // 超出极限了,直接抛弃
                if (IsPlayerReachLimit())
                {
                    return;
                }

                var info = GetWildPlayerInfo(pack.move.id, true);
                if (info != null)
                {
                    info.HandleAppear(pack.move, pack.version, pack.buffs, (uint)pack.appear_bit);
                }
            }
            // 如果是召唤怪物
            else if (ActorHelper.IsSummon(uuid))
            {
#if TEST_WILD_PROTOCOL
                GameDebug.Log(">>>MSG_NWAR_APPEAR summon id = " + pack.moves.id);
#endif
                // 不需要处理本地玩家的召唤怪
                if (ActorHelper.IsMySummon(uuid))
                {
                    return;
                }

                var monster_info = GetWildMonsterInfo(pack.move.id, true);
                if (monster_info != null)
                {
                    monster_info.HandleAppear(pack.move, pack.buffs);
                }
            }
            // 如果是普通怪物
            else
            {
#if TEST_WILD_PROTOCOL
                GameDebug.Log(">>>MSG_NWAR_APPEAR monster id = " + pack.moves.id);
#endif
                var monster_info = GetWildMonsterInfo(pack.move.id, true);
                if (monster_info != null)
                {
                    monster_info.HandleAppear(pack.move, pack.buffs);
                }
            }

            var monBrief = pack.mon_brief;
            if (monBrief != null)
            {
                GetWildMonsterInfo(monBrief.uuid, true).HandleBriefInfo(monBrief);
            }
        }