예제 #1
0
        ///// <summary>
        ///// rober find a naighbor without a cop and go there
        ///// </summary>
        private outputClass greedy_dumb_1vsMany(int copnumber)
        {
            copMove = true;
            int moves = 0;

            List<int> currentPath = new List<int>();
            List<int> bestPath = new List<int>();
            iterGreedyDumb = 0;
            while (!isCought(copnumber) && moves != maxMoves)
            {
                if (copMove)
                {
                    moves++;
                    cops_moves_greedy_dijkstra(copnumber, currentPath, bestPath);
                    copMove = false;
                }
                else
                {
                    int next = robber_moves_greedy_dumb(copnumber);
                    if(next!=-1)
                        robber.move(next, board);
                    copMove = true;
                }
            }
            outputClass o = new outputClass(currentTest, classOfGraph, whoseWin(isCought(copnumber)), "greedy-dumb", copnumber, board.neighbor.Count, board.verticies, moves, maxMoves, iterGreedyDumb);
            if(!isAutoTest)
                outputGreedyDumb.Add(o);
            return o;
        }
예제 #2
0
 /// <summary>
 /// 1 greedy robber vs 'copnumber' of greedy cops
 /// </summary>
 private outputClass greedy_dijkstra_1vs_many(int copnumber)
 {
     copMove = true;
     int moves = 0;
     List<int> currentPath = new List<int>();
     List<int> bestPath = new List<int>();
     iterGreedyDijkstra = 0;
     while (!isCought(copnumber) && moves != maxMoves)
     {
         if (copMove)
         {
             moves++;
             cops_moves_greedy_dijkstra(copnumber, currentPath, bestPath);
             copMove = false;
         }
         else
         {
             currentPath.Clear(); bestPath.Clear();
             robber.move(robber_moves_greedy_dijkstra(copnumber, currentPath, bestPath), board);
             copMove = true;
         }
     }
     outputClass o = new outputClass(currentTest, classOfGraph, whoseWin(isCought(copnumber)), "greedy", copnumber, board.neighbor.Count, board.verticies, moves, maxMoves, iterGreedyDijkstra);
     if (!isAutoTest)
     {
         outputGreedyDijkstra.Add(o);
     }
     return o;
 }
예제 #3
0
        /// <summary>
        /// Random beacon algorithm
        /// </summary>
        /// <param name="r">number of nodes to randomly choose</param>
        /// <param name="goOnTime">number of steps to follow one choosed path</param>        
        private outputClass randomBeacon(int r, int goOnTime, int copnumber)
        {
            copMove = true;
            int moves = 0;
            List<int> currentPath = new List<int>();
            List<int> bestPath = new List<int>();
            List<int> robberPath = new List<int>();
            int tmpTime = 1;
            iterRandomBeacon = 0;
            while (!isCought(copnumber) && moves != maxMoves)
            {
                if (copMove)
                {
                    moves++;
                    cops_moves_greedy_dijkstra(copnumber, currentPath, bestPath);
                    copMove = false;
                }
                else
                {
                    if ((tmpTime == goOnTime || tmpTime == 1 || robberPath.Count <= tmpTime))
                    {
                        tmpTime = 1;
                        robberPath = getBeaconNodes(r, copnumber);
                        robber.move(robberPath[tmpTime], board);
                        tmpTime++;
                    }
                    else
                    {
                        iterRandomBeacon++;
                        robber.move(robberPath[tmpTime], board);
                        tmpTime++;
                    }

                    copMove = true;
                }
            }
            outputClass o = new outputClass(currentTest, classOfGraph, whoseWin(isCought(copnumber)), "Beacon", copnumber, board.neighbor.Count, board.verticies, moves, maxMoves,iterRandomBeacon);
            if (!isAutoTest)
            {
                outputBeacon.Add(o);
            }

            return o;
        }
예제 #4
0
 /// <summary>
 /// function of robber running away with alpha beta and cop chaising him with greedy algorithm
 /// </summary>
 /// <param name="searchDepth">depth of alpha beta</param>
 private outputClass alphaBetavsGreedy(int searchDepth, int copnumber)
 {
     Cop cop = cops[0];
     copMove = true;
     int moves = 0;
     List<int> currentPath = new List<int>();
     List<int> bestPath = new List<int>();
     iterAlfaBeta = 0; ;
     while (!isCought(copnumber) && moves != maxMoves)
     {
         if (copMove)
         {
             moves++;
             cops_moves_greedy_dijkstra(1, currentPath, bestPath);
             copMove = false;
         }
         else
         {
             currentPath.Clear(); bestPath.Clear();
             int tmpMove = alphabeta(robber.ocpupiedNode, searchDepth, -999, 999, true, cop.ocupiedNode, searchDepth);
             robber.move(tmpMove, board);
             copMove = true;
         }
     }
     outputClass o = new outputClass(currentTest, classOfGraph, whoseWin(isCought(copnumber)), "ABvsGreedy d=" + searchDepth.ToString(), copnumber, board.neighbor.Count, board.verticies, moves, maxMoves, iterAlfaBeta);
     if (!isAutoTest)
     {
         outputAlfaBeta.Add(o);
     }
     return o;
 }
예제 #5
0
        /// <summary>
        /// cop with greedy algorithm and monte carlo tree search with propagation for robber
        /// </summary>
        private outputClass MCTS(int treeWidth, int searchDepth, int copnumber)
        {
            copMove = true;
            int moves = 0;
            List<int> currentPath = new List<int>();
            List<int> bestPath = new List<int>();
            Tree<Node<Data>> MCTSTree = null;
            int counter = 0;
            iterMCTS = 0;
            while (!isCought(copnumber) && moves != maxMoves)
            {
                if (copMove)
                {
                    moves++;
                    cops_moves_greedy_dijkstra(copnumber, currentPath, bestPath);
                    copMove = false;
                }
                else
                {
              //                  if (MCTSTree == null || counter == 0)
            //                {
                        if(MCTSTree!=null)
                            MCTSTree.Clear();
                        GC.Collect();
                        GC.WaitForPendingFinalizers();
                        counter = txbTreeDepth - 1;
                        Data data = new Data();
                        for (int i = 0; i < copnumber; i++)
                        {
                            data.CopPos[i] = cops[i].ocupiedNode;
                        }
                        data.RobberPos = robber.ocpupiedNode;
                        MCTSTree = new Tree<Node<Data>>(simulateGame(treeWidth, searchDepth, copnumber, new Node<Data>(null, data)));
              //                      MCTSTree.node = PropagateChildrenProbability(MCTSTree.node);
                        robber.move(getBestTreeNode(MCTSTree, out MCTSTree), board);
                        copMove = true;
                //    }
                //    else
                //    {
                //        iterMCTS++;
                //        robber.move(getBestTreeNode(MCTSTree, out MCTSTree), board);
                //        copMove = true;
                //        counter--;
                //    }
                }
            }

            outputClass o = new outputClass(currentTest, classOfGraph, whoseWin(isCought(copnumber)), "MCTS", copnumber, board.neighbor.Count, board.verticies, moves, maxMoves,iterMCTS);
            if (!isAutoTest)
            {
                outputMCTS.Add(o);
            }
            return o;
        }