static void Main(string[] args) { Human Ryan = new Human("Ryan"); Wizard Potter = new Wizard("Potter"); Samurai Chan = new Samurai("Chan"); Ninja Tucker = new Ninja("Tucker"); Console.WriteLine($"Name: {Potter.Name}"); Console.WriteLine($"Health: {Potter.Health}"); Console.WriteLine($"Strength: {Potter.Strength}"); Tucker.Steal(Potter); Tucker.punch(); Console.WriteLine($"Name: {Tucker.Name}"); Console.WriteLine($"Health: {Tucker.Health}"); Console.WriteLine($"Dexterity: {Tucker.Dexterity}"); Console.WriteLine($"Chan Health: {Chan.Health}"); Potter.axe(Chan); Console.WriteLine($"Chan Health: {Chan.Health}"); Ryan.attack(Potter); Console.WriteLine($"Potter Health: {Potter.Health}"); Chan.burn(Potter); Console.WriteLine($"Potter Health: {Potter.Health}"); Chan.Meditate(); Console.WriteLine($"Chan Health: {Chan.Health}"); Potter.Heal(Potter); Console.WriteLine($"Potter Health: {Potter.Health}"); }
static void Main(string[] args) { Console.WriteLine("Hello World!"); Human human1 = new Human("Alex", 6, 5, 7, 225); Human human2 = new Human("Aaron", 10, 1, 8, 200); human1.attack(human2); System.Console.WriteLine(human1.health); System.Console.WriteLine(human2.health); Wizard dumble = new Wizard("Dumbledore"); human1.attack(dumble); System.Console.WriteLine(dumble.health); dumble.Heal(); dumble.Fireball(human1); System.Console.WriteLine(human1.health); Ninja naruto = new Ninja("Naruto"); naruto.Steal(dumble); Samurai ryu = new Samurai("Ryu"); Samurai ken = new Samurai("Ken"); Human deadguy = new Human("deaddie", 10, 3, 4, 49); ken.DeathBlow(deadguy); Samurai.how_many(); }
static void Main(string[] args) { Human me = new Human("steve", 10, 50, 3, 20); // Console.WriteLine(me.name); // Console.WriteLine(me.health); Wizard wizz = new Wizard(); wizz.Fireball(me); Ninja ninjaman = new Ninja(); ninjaman.Steal(me); ninjaman.GetAway(); Samurai sam = new Samurai(); Samurai sam2 = new Samurai(); Samurai sam3 = new Samurai(); Samurai sam4 = new Samurai(); sam2.ShowSamurai(); me.attack(sam); Console.WriteLine("sam health: " + sam.health); sam.DeathBlow(me); Console.WriteLine("me health: " + me.health); sam.Meditate(); Console.WriteLine("sam health: " + sam.health); Console.WriteLine("wizard health: " + wizz.health); Console.WriteLine("wizard name: " + wizz.name); wizz.Heal(); Console.WriteLine("wizard health: " + wizz.health); }
static void Main(string[] args) { // Console.WriteLine("Hello World!"); Wizard raymond = new Wizard("Raymond"); // Wizard harry = new Wizard("Harry Potter"); // raymond.Attack(harry); Ninja gaiden = new Ninja("Ninja Gaiden"); gaiden.Steal(raymond); gaiden.Attack(raymond); System.Console.WriteLine(raymond.Health); }
static void Main(string[] args) { Wizard zamzadar = new Wizard("Zamzadar"); Ninja shadowMan = new Ninja("Shadow Man"); Samurai hanzou = new Samurai("Hanzou"); zamzadar.Attack(shadowMan); shadowMan.Attack(hanzou); hanzou.Attack(zamzadar); zamzadar.Heal(hanzou); shadowMan.Steal(zamzadar); hanzou.Meditate(); }
static void Main(string[] args) { Console.WriteLine("Hello World!"); Human human1 = new Human("Amy"); Human human2 = new Human("Tom"); Wizard wizard1 = new Wizard("Wizard-Will"); Ninja ninja1 = new Ninja("Ninja-Nick"); Samurai samurai1 = new Samurai("Samurai-Sam"); human1.Attack(human2); wizard1.Attack(human2); wizard1.Heal(human2); ninja1.Attack(human2); ninja1.Steal(human2); samurai1.Attack(human2); samurai1.Meditate(); }
static void Main(string[] args) { Human loser = new Human("loser"); Ninja ninja = new Ninja("ninja man"); Wizard wizard = new Wizard("wizard man"); Samurai samurai = new Samurai("samurai man"); Console.WriteLine(loser.name); Console.WriteLine(ninja.name); Console.WriteLine(wizard.name); Console.WriteLine(samurai.name); ninja.Steal(loser); Console.WriteLine(loser.health); wizard.FireBall(loser); wizard.FireBall(loser); Console.WriteLine(loser.health); samurai.DeathBlow(loser); Console.WriteLine(loser.health); }
static void Main(string[] args) { Human newHuman = new Human("Jon Snow"); // newHuman.GetInfo(); Human deadHuman = new Human("Night King", 15, 5, 10, 100); deadHuman.GetInfo(); // newHuman.Attack(deadHuman); // newHuman.Attack(deadHuman); Ninja n1 = new Ninja("Ygritte"); // n1.GetInfo(); Wizard w1 = new Wizard("Gandolf"); // w1.GetInfo(); Samurai s1 = new Samurai("Watanabe"); // s1.GetInfo(); s1.Attack(deadHuman); s1.Attack(deadHuman); s1.Attack(deadHuman); s1.Attack(deadHuman); s1.Attack(deadHuman); s1.Attack(deadHuman); deadHuman.GetInfo(); w1.Heal(deadHuman); deadHuman.GetInfo(); deadHuman.Attack(s1); s1.Meditate(); s1.GetInfo(); n1.GetInfo(); n1.Steal(s1); n1.Steal(s1); n1.Steal(s1); n1.Steal(s1); n1.Steal(s1); n1.Steal(s1); n1.Steal(s1); n1.GetInfo(); s1.GetInfo(); }