public Spieler(string Name, ConnectionToClient client) { this.Name = Name; this.lstZeilen = new List <string>(); this.amZug = false; this.client = client; }
private void Server_newClientConnected(ConnectionToClient client) { lstSpieler.Add(new Spieler("Player " + lstSpieler.Count + 1, client)); foreach (Spieler s in lstSpieler) { Server.SendData(client, "P: " + s.Name); s.client.send("P: " + s.Name); } }
public void SendData(ConnectionToClient client, string text) { byte[] data = Encoding.ASCII.GetBytes(text); client.socket.BeginSend(data, 0, data.Length, SocketFlags.None, new AsyncCallback(OnSendCallback), client.socket); }
private void Server_newClientConnected(ConnectionToClient client) { lstSpieler.Add(new Spieler("", client)); }