public void Add(CanvasDevice device, string str) { win2d_TextblockString s = new win2d_TextblockString(device, str, DrawingWidth); Strings.Add(s); _totalstringsheight += s.Height + StringPaddingY; if(ScrollToBottomOnAppend) { ScrollToBottom(); } }
public void Add(CanvasDevice device, string str) { win2d_TextblockString s = new win2d_TextblockString(device, str, DrawingWidth); Strings.Add(s); _totalstringsheight += s.Height + StringPaddingY; if (ScrollToBottomOnAppend) { ScrollToBottom(); } }