static void Main(string[] args) { StatTemplates.InitializeStatTemplates(); var player = new Player(); foreach (var s in player.PlayerStats) { Console.ForegroundColor = StatTemplates.GetStatTemplateByID(s.Category).StatDisplayColor; Console.WriteLine(s.Name + ": " + s.Value); } Console.ForegroundColor = ConsoleColor.White; Console.WriteLine(""); for (int i = 1; i < 11; i++) { if (player.CheckForStatAmount(i) == 0) { Console.WriteLine(StatTemplates.GetStatTemplateByID(i).ZeroMessage); Console.WriteLine(""); Console.WriteLine("However..."); Console.WriteLine(""); } } for (int i = 1; i < 11; i++) { if (player.CheckForStatAmount(i) == 2) { Console.WriteLine(StatTemplates.GetStatTemplateByID(i).TwoMessage); } } player.DisplayMoney(); player.PickupMoney(100); if (Console.ReadKey().Key.ToString().ToUpper() == "L") { player.LevelUp(); Console.ReadKey(); } else if (Console.ReadKey().Key.ToString().ToUpper() == "S") { if (player.CheckForStatAmount(StatTemplates.Intelligence.ID) != 0) { player.ReadBook(9, 1); } else { PrintSlow("You cannot read books."); } Console.ReadKey(); } else if (Console.ReadKey().Key.ToString().ToUpper() == "G") { if (player.CheckForStatAmount(StatTemplates.Intelligence.ID) != 0) { player.ReadBook(5, 0); } else { PrintSlow("You cannot read books."); } Console.ReadKey(); } else { Console.WriteLine(""); PrintSlow("You are standing in front of §Your Homeß in the town of §" + NameGenerator.TownNameGenerator().ToUpper() + "ß."); Console.WriteLine(""); PrintSlow("The town has a §General Storeß, a §Church of the Lordß, a §Public Buildingß and two §Residential Homesß."); Console.ReadLine(); Console.WriteLine(""); } }
static void Main(string[] args) { StatTemplates.InitializeStatTemplates(); var player = new Player(); var map = new Map(); player.CreateIn(map.Areas[3, 3].SubAreas[0]); foreach (var s in player.PlayerStats) { Console.ForegroundColor = StatTemplates.GetStatTemplateByID(s.Category).StatDisplayColor; Console.WriteLine(s.Name + ": " + s.Value); } Console.ForegroundColor = ConsoleColor.White; Console.WriteLine(""); for (int i = 1; i < 11; i++) { if (player.CheckForStatAmount(i) == 0) { Console.WriteLine(StatTemplates.GetStatTemplateByID(i).ZeroMessage); Console.WriteLine(""); Console.WriteLine("However..."); Console.WriteLine(""); } } for (int i = 1; i < 11; i++) { if (player.CheckForStatAmount(i) == 2) { Console.WriteLine(StatTemplates.GetStatTemplateByID(i).TwoMessage); } } // player.DisplayMoney(); // player.PickupMoney(100); ConsoleKeyInfo _input; _input = Console.ReadKey(false); Debug.WriteLine(_input.KeyChar.ToString().ToUpper()); if (_input.KeyChar.ToString().ToUpper() == "L") { player.LevelUp(); } else if (_input.KeyChar.ToString().ToUpper() == "S") { if (player.CheckForStatAmount(StatTemplates.Intelligence.ID) != 0) { player.ReadBook(9, 1); } else { PrintSlow("You cannot read books."); } } else if (_input.KeyChar.ToString().ToUpper() == "G") { if (player.CheckForStatAmount(StatTemplates.Intelligence.ID) != 0) { player.ReadBook(5, 0); } else { PrintSlow("You cannot read books."); } } else if (_input.KeyChar.ToString().ToUpper() == "B") { Stat strength = null; foreach (Stat s in player.PlayerStats) { if (s.Category == StatTemplates.Strength.ID) { strength = s; } } if (player.CheckForStatAmount(StatTemplates.Strength.ID) == 0) { PrintSlow("You cannot use Steroids."); } else { PrintSlow("You used §Steroidsß!\n"); player.Buff(strength, 5, 10, "Steroids"); } Console.ReadKey(); } else if (_input.KeyChar.ToString().ToUpper() == "A") { Console.WriteLine(""); PrintSlow("You are standing in §" + player.Location.Name + "ß."); Console.WriteLine(""); PrintSlow("Nearby are:"); Console.ForegroundColor = ConsoleColor.Yellow; foreach (var s in player.Location.SubAreas) { Console.WriteLine("a " + s.Name); } Console.ForegroundColor = ConsoleColor.White; Console.ReadLine(); Console.WriteLine(""); } }