public Task <Item> CreateItem(Guid playerid, NewItem item) { Player player = _repository.GetPlayer(playerid).Result; if (player.Level < 3 && item.Type == "sword") { throw new PlayerAlligatorException(); } Item newItem = new Item(); newItem.Name = item.Name; // set other values for new player newItem.Id = Guid.NewGuid(); newItem.CreationDate = System.DateTime.Now; return(_repository.CreateItem(playerid, newItem)); }
public async Task <Item> CreateItem(Guid playerId, NewItem item) { Item newItem = new Item(); newItem.Modify(item); newItem.Id = Guid.NewGuid(); newItem.CreationDate = System.DateTime.Now; Player player = await _repository.GetPlayer(playerId); if (newItem.Type == Item.ItemType.Sword && player.Level < 3) { throw new LowLevelPlayerException("Player too low level for sword!"); } return(await _repository.CreateItem(playerId, newItem)); }
public Task <Item> CreateItem(Guid playerid, NewItem item) { return(_processor.CreateItem(playerid, item)); }
public Task <Item> CreateItem(Guid playerId, [FromBody] NewItem item) { return(_processor.CreateItem(playerId, item)); }
public void Modify(NewItem item) { Level = item.Level; Type = item.Type; }