public static byte[] Convert(string json) { var obj = JsonConvert.DeserializeObject <json_dat>(json); var dat = ZlibStream.UncompressBuffer(obj.data); Dictionary <short, TerrainTile> tileDict = new Dictionary <short, TerrainTile>(); for (int i = 0; i < obj.dict.Length; i++) { var o = obj.dict[i]; tileDict[(short)i] = new TerrainTile() { TileId = o.ground == null ? (short)0xff : XmlDatas.IdToType[o.ground], TileObj = o.objs == null ? null : o.objs[0].id, Name = o.objs == null ? "" : o.objs[0].name ?? "", Terrain = TerrainType.None, Region = o.regions == null ? TileRegion.None : (TileRegion)Enum.Parse(typeof(TileRegion), o.regions[0].id.Replace(' ', '_')) }; } var tiles = new TerrainTile[obj.width, obj.height]; using (NReader rdr = new NReader(new MemoryStream(dat))) for (int y = 0; y < obj.height; y++) { for (int x = 0; x < obj.width; x++) { tiles[x, y] = tileDict[rdr.ReadInt16()]; } } return(WorldMapExporter.Export(tiles)); }
public static byte[] ConvertMakeWalls(string json) { var obj = JsonConvert.DeserializeObject <json_dat>(json); var dat = ZlibStream.UncompressBuffer(obj.data); Dictionary <short, TerrainTile> tileDict = new Dictionary <short, TerrainTile>(); for (int i = 0; i < obj.dict.Length; i++) { var o = obj.dict[i]; tileDict[(short)i] = new TerrainTile() { TileId = o.ground == null ? (short)0xff : XmlDatas.IdToType[o.ground], TileObj = o.objs == null ? null : o.objs[0].id, Name = o.objs == null ? "" : o.objs[0].name ?? "", Terrain = TerrainType.None, Region = o.regions == null ? TileRegion.None : (TileRegion)Enum.Parse(typeof(TileRegion), o.regions[0].id.Replace(' ', '_')) }; } var tiles = new TerrainTile[obj.width, obj.height]; using (NReader rdr = new NReader(new MemoryStream(dat))) for (int y = 0; y < obj.height; y++) { for (int x = 0; x < obj.width; x++) { tiles[x, y] = tileDict[rdr.ReadInt16()]; tiles[x, y].X = x; tiles[x, y].Y = y; } } foreach (var i in tiles) { if (i.TileId == 0xff && i.TileObj == null) { bool createWall = false; for (int ty = -1; ty <= 1; ty++) { for (int tx = -1; tx <= 1; tx++) { try { if (tiles[i.X + tx, i.Y + ty].TileId != 0xff) { createWall = true; } } catch { } } } if (createWall) { tiles[i.X, i.Y].TileObj = "Grey Wall"; } } } return(WorldMapExporter.Export(tiles)); }
// ------------ Convert to UDL format ------------- // public static byte[] ConvertUDL(RealmManager manager, string json) { json_dat obj = JsonConvert.DeserializeObject <json_dat>(json); byte[] dat = ZlibStream.UncompressBuffer(obj.data); Random rand = new Random(); Dictionary <ushort, TerrainTile> tileDict = new Dictionary <ushort, TerrainTile>(); for (int i = 0; i < obj.dict.Length; i++) { loc o = obj.dict[i]; tileDict[(ushort)i] = new TerrainTile { TileId = o.ground == null ? (ushort)0xff : manager.GameData.IdToObjectType[o.ground], TileObj = o.objs == null ? null : o.objs[0].id, Name = o.objs == null ? "" : o.objs[0].name ?? "", Terrain = TerrainType.None, Region = o.regions == null ? TileRegion.None : (TileRegion)Enum.Parse(typeof(TileRegion), o.regions[0].id.Replace(' ', '_')) }; } TerrainTile[,] tiles = new TerrainTile[obj.width, obj.height]; using (NReader rdr = new NReader(new MemoryStream(dat))) for (int y = 0; y < obj.height; y++) { for (int x = 0; x < obj.width; x++) { tiles[x, y] = tileDict[(ushort)rdr.ReadInt16()]; tiles[x, y].X = x; tiles[x, y].Y = y; } } foreach (TerrainTile i in tiles) { if (i.TileId == 0xff && i.TileObj == null) { bool createWall = false; for (int ty = -1; ty <= 1; ty++) { for (int tx = -1; tx <= 1; tx++) { try { if (tiles[i.X + tx, i.Y + ty].TileId != 0xff && tiles[i.X + tx, i.Y + ty].TileId != 0xfe && tiles[i.X + tx, i.Y + ty].TileId != 0xfd && tiles[i.X + tx, i.Y + ty].TileId != 0xe8) { createWall = true; } } catch { } } } if (createWall) { tiles[i.X, i.Y].TileObj = rand.Next(1, 5) == 1 ? "Grey Torch Wall" : "Grey Wall"; } } else if (i.TileId == manager.GameData.IdToObjectType["Grey Closed"] && rand.Next(1, 4) == 1) { tiles[i.X, i.Y].TileId = manager.GameData.IdToObjectType["Grey Quad"]; } } return(WorldMapExporter.Export(tiles)); }