public virtual void Init(World owner) { Owner = owner; WorldInstance = owner; if (ObjectType == 0x0754) { var en = new StaticObject(Manager, 0x1942, null, true, false, true); en.Move(X, Y); owner.EnterWorld(en); } }
void GenerateGravestone(bool phantomDeath = false) { var playerDesc = Manager.Resources.GameData.Classes[ObjectType]; var maxed = playerDesc.Stats.Where((t, i) => Stats.Base[i] >= t.MaxValue).Count(); ushort objType; int time; switch (maxed) { case 8: objType = 0x0735; time = 600000; break; case 7: objType = 0x0734; time = 600000; break; case 6: objType = 0x072b; time = 600000; break; case 5: objType = 0x072a; time = 600000; break; case 4: objType = 0x0729; time = 600000; break; case 3: objType = 0x0728; time = 600000; break; case 2: objType = 0x0727; time = 600000; break; case 1: objType = 0x0726; time = 600000; break; default: objType = 0x0725; time = 300000; if (Level < 20) { objType = 0x0724; time = 60000; } if (Level <= 1) { objType = 0x0723; time = 30000; } break; } var obj = new StaticObject(Manager, objType, time, true, true, false); obj.Move(X, Y); obj.Name = (!phantomDeath) ? Name : $"{Name} got rekt"; Owner.EnterWorld(obj); }
public override void Tick(RealmTime time) { bool hasItem = false; foreach (Item i in Inventory) if (i != null) { hasItem = true; break; } if (!hasItem) { StaticObject obj = new StaticObject(Manager, 0x0743, null, false, false, false); obj.Move(X, Y); World w = Owner; Owner.LeaveWorld(this); w.EnterWorld(obj); } base.Tick(time); }
public override void Tick(RealmTime time) { bool hasItem = false; foreach (Item i in Inventory) { if (i != null) { hasItem = true; break; } } if (!hasItem) { StaticObject obj = new StaticObject(Manager, 0x0743, null, false, false, false); obj.Move(X, Y); World w = Owner; Owner.LeaveWorld(this); w.EnterWorld(obj); } base.Tick(time); }
public void Execute(Player player, string[] args) { var name = ""; var maxed = 0; var rand = new Random(); try { if (args.Length == 0) { var list = new List<string>(); var num = 0; foreach (var i in RealmManager.Clients.Values) { list.Add(i.Account.Name); num++; } var array = list.ToArray(); var random = new Random(); var length = array.Length; name = array[random.Next(0, length - 1)]; maxed = rand.Next(1, 11); } else if (args.Length == 1) { name = args[0]; maxed = rand.Next(1, 11); } else if (args.Length == 2) { name = args[0]; maxed = int.Parse(args[1]); } else { var list = new List<string>(); var num = 0; foreach (var i in RealmManager.Clients.Values) { list.Add(i.Account.Name); num++; } var array = list.ToArray(); var random = new Random(); var length = array.Length; name = array[random.Next(0, length - 1)]; maxed = rand.Next(1, 11); } } catch { } short objType; int? time; switch (maxed) { case 11: objType = 0x0725; time = 5*60*1000; break; case 10: objType = 0x0724; time = 60*1000; break; case 9: objType = 0x0723; time = 30*1000; break; case 8: objType = 0x0735; time = null; break; case 7: objType = 0x0734; time = null; break; case 6: objType = 0x072b; time = null; break; case 5: objType = 0x072a; time = null; break; case 4: objType = 0x0729; time = null; break; case 3: objType = 0x0728; time = null; break; case 2: objType = 0x0727; time = null; break; case 1: objType = 0x0726; time = null; break; default: objType = 0x0725; time = 5*60*1000; break; } var obj = new StaticObject(objType, time, true, time == null ? false : true, false); obj.Move(player.X, player.Y); obj.Name = name; player.Owner.EnterWorld(obj); }
private void GenerateGravestone() { int maxed = GetMaxed().Count; ushort objType; int? time; switch (maxed) { case 8: objType = 0x0735; time = null; break; case 7: objType = 0x0734; time = null; break; case 6: objType = 0x072b; time = null; break; case 5: objType = 0x072a; time = null; break; case 4: objType = 0x0729; time = null; break; case 3: objType = 0x0728; time = null; break; case 2: objType = 0x0727; time = null; break; case 1: objType = 0x0726; time = null; break; default: if (Level <= 1) { objType = 0x0723; time = 30 * 1000; } else if (Level < 20) { objType = 0x0724; time = 60 * 1000; } else { objType = 0x0725; time = 5 * 60 * 1000; } break; } var obj = new StaticObject(Manager, objType, time, true, time != null, false); obj.Move(X, Y); obj.Name = Name; Owner.EnterWorld(obj); }
void GenerateGravestone() { int maxed = 0; foreach (var i in XmlDatas.TypeToElement[ObjectType].Elements("LevelIncrease")) { int limit = int.Parse(XmlDatas.TypeToElement[ObjectType].Element(i.Value).Attribute("max").Value); int idx = StatsManager.StatsNameToIndex(i.Value); if (Stats[idx] >= limit) maxed++; } short objType; int? time; switch (maxed) { case 8: objType = 0x0735; time = null; break; case 7: objType = 0x0734; time = null; break; case 6: objType = 0x072b; time = null; break; case 5: objType = 0x072a; time = null; break; case 4: objType = 0x0729; time = null; break; case 3: objType = 0x0728; time = null; break; case 2: objType = 0x0727; time = null; break; case 1: objType = 0x0726; time = null; break; default: if (Level <= 1) { objType = 0x0723; time = 30 * 1000; } else if (Level < 20) { objType = 0x0724; time = 60 * 1000; } else { objType = 0x0725; time = 5 * 60 * 1000; } break; } StaticObject obj = new StaticObject(objType, time, true, time == null ? false : true, false); obj.Move(X, Y); obj.Name = this.Name; Owner.EnterWorld(obj); }
void GenerateGravestone() { int maxed = 0; foreach (var i in XmlDatas.TypeToElement[ObjectType].Elements("LevelIncrease")) { int limit = int.Parse(XmlDatas.TypeToElement[ObjectType].Element(i.Value).Attribute("max").Value); int idx = StatsManager.StatsNameToIndex(i.Value); if (Stats[idx] >= limit) { maxed++; } } short objType; int? time; switch (maxed) { case 8: objType = 0x0735; time = null; /* * if (player.objType = 782) //Wizard * { * objType = 0x0723; time = null; * } * else if (player.objType = 784) //Priest * { * objType = 0x0723; time = null; * } * else if (player.objType = 768) //Rogue * { * objType = 0x0723; time = null; * } * else if (player.objType = 801) //Necromancer * { * objType = 0x0723; time = null; * } * else if (player.objType = 798) //Knight * { * objType = 0x0723; time = null; * } * else if (player.objType = 800) //Assassin * { * objType = 0x0723; time = null; * } * else if (player.objType = 802) //Huntress * { * objType = 0x0723; time = null; * } * else if (player.objType = 804) //Trickster * { * objType = 0x0723; time = null; * } * else if (player.objType = 775) //Warrior * { * objType = 0x0723; time = null; * } * * else if (player.objType = 782) * { * objType = 0x0723; time = null; * } * else if (player.objType = 782) * { * objType = 0x0723; time = null; * } * else if (player.objType = 782) * { * objType = 0x0723; time = null; * } * else if (player.objType = 782) * { * objType = 0x0723; time = null; * } * else if (player.objType = 782) * { * objType = 0x0723; time = null; * } */ break; case 7: objType = 0x0734; time = null; break; case 6: objType = 0x072b; time = null; break; case 5: objType = 0x072a; time = null; break; case 4: objType = 0x0729; time = null; break; case 3: objType = 0x0728; time = null; break; case 2: objType = 0x0727; time = null; break; case 1: objType = 0x0726; time = null; break; default: if (Level <= 1) { objType = 0x0723; time = 30 * 1000; } else if (Level < 20) { objType = 0x0724; time = 60 * 1000; } else { objType = 0x0725; time = 5 * 60 * 1000; } break; } StaticObject obj = new StaticObject(objType, time, true, time == null ? false : true, false); obj.Move(X, Y); obj.Name = this.Name; Owner.EnterWorld(obj); }
void GenerateGravestone() { int maxed = 0; foreach (var i in XmlDatas.TypeToElement[ObjectType].Elements("LevelIncrease")) { int limit = int.Parse(XmlDatas.TypeToElement[ObjectType].Element(i.Value).Attribute("max").Value); int idx = StatsManager.StatsNameToIndex(i.Value); if (Stats[idx] >= limit) maxed++; } short objType; int? time; switch (maxed) { case 8: objType = 0x0735; time = null; /* if (player.objType = 782) //Wizard { objType = 0x0723; time = null; } else if (player.objType = 784) //Priest { objType = 0x0723; time = null; } else if (player.objType = 768) //Rogue { objType = 0x0723; time = null; } else if (player.objType = 801) //Necromancer { objType = 0x0723; time = null; } else if (player.objType = 798) //Knight { objType = 0x0723; time = null; } else if (player.objType = 800) //Assassin { objType = 0x0723; time = null; } else if (player.objType = 802) //Huntress { objType = 0x0723; time = null; } else if (player.objType = 804) //Trickster { objType = 0x0723; time = null; } else if (player.objType = 775) //Warrior { objType = 0x0723; time = null; } * else if (player.objType = 782) { objType = 0x0723; time = null; } else if (player.objType = 782) { objType = 0x0723; time = null; } else if (player.objType = 782) { objType = 0x0723; time = null; } else if (player.objType = 782) { objType = 0x0723; time = null; } else if (player.objType = 782) { objType = 0x0723; time = null; } */ break; case 7: objType = 0x0734; time = null; break; case 6: objType = 0x072b; time = null; break; case 5: objType = 0x072a; time = null; break; case 4: objType = 0x0729; time = null; break; case 3: objType = 0x0728; time = null; break; case 2: objType = 0x0727; time = null; break; case 1: objType = 0x0726; time = null; break; default: if (Level <= 1) { objType = 0x0723; time = 30 * 1000; } else if (Level < 20) { objType = 0x0724; time = 60 * 1000; } else { objType = 0x0725; time = 5 * 60 * 1000; } break; } StaticObject obj = new StaticObject(objType, time, true, time == null ? false : true, false); obj.Move(X, Y); obj.Name = this.Name; Owner.EnterWorld(obj); }
private void GenerateGravestone() { int maxed = 0; foreach (var i in Manager.GameData.ObjectTypeToElement[ObjectType].Elements("LevelIncrease")) { int limit = int.Parse(Manager.GameData.ObjectTypeToElement[ObjectType].Element(i.Value).Attribute("max").Value); int idx = StatsManager.StatsNameToIndex(i.Value); if (Stats[idx] >= limit) { maxed++; } } ushort objType; int? time; switch (maxed) { case 8: objType = 0x0735; time = null; break; case 7: objType = 0x0734; time = null; break; case 6: objType = 0x072b; time = null; break; case 5: objType = 0x072a; time = null; break; case 4: objType = 0x0729; time = null; break; case 3: objType = 0x0728; time = null; break; case 2: objType = 0x0727; time = null; break; case 1: objType = 0x0726; time = null; break; default: if (Level <= 1) { objType = 0x0723; time = 30 * 1000; } else if (Level < 20) { objType = 0x0724; time = 60 * 1000; } else { objType = 0x0725; time = 5 * 60 * 1000; } break; } StaticObject obj = new StaticObject(Manager, objType, time, true, time == null ? false : true, false); obj.Move(X, Y); obj.Name = Name; Owner.EnterWorld(obj); }
private void Init(Client psr) { AccountId = psr.Account.AccountId; PlayerOwnerName = psr.Account.Name; List<IntPoint> vaultChestPosition = new List<IntPoint>(); List<IntPoint> giftChestPosition = new List<IntPoint>(); IntPoint spawn = new IntPoint(0, 0); int w = Map.Width; int h = Map.Height; for (int y = 0; y < h; y++) for (int x = 0; x < w; x++) { WmapTile tile = Map[x, y]; if (tile.Region == TileRegion.Spawn) spawn = new IntPoint(x, y); else if (tile.Region == TileRegion.Vault) vaultChestPosition.Add(new IntPoint(x, y)); else if (tile.Region == TileRegion.Gifting_Chest) giftChestPosition.Add(new IntPoint(x, y)); } vaultChestPosition.Sort((x, y) => Comparer<int>.Default.Compare( (x.X - spawn.X) * (x.X - spawn.X) + (x.Y - spawn.Y) * (x.Y - spawn.Y), (y.X - spawn.X) * (y.X - spawn.X) + (y.Y - spawn.Y) * (y.Y - spawn.Y))); List<VaultChest> chests = psr.Account.Vault.Chests; if (psr.Account.Gifts != null) { List<GiftChest> giftChests = new List<GiftChest>(); GiftChest c = new GiftChest(); c.Items = new List<Item>(8); bool wasLastElse = false; int[] gifts = psr.Account.Gifts.ToArray(); gifts.Shuffle(); for (int i = 0; i < gifts.Count(); i++) { if (Manager.GameData.Items.ContainsKey((ushort)gifts[i])) { if (c.Items.Count < 8) { c.Items.Add(Manager.GameData.Items[(ushort)gifts[i]]); wasLastElse = false; } else { giftChests.Add(c); c = new GiftChest(); c.Items = new List<Item>(8); c.Items.Add(Manager.GameData.Items[(ushort)gifts[i]]); wasLastElse = true; } } } if (!wasLastElse) giftChests.Add(c); foreach (GiftChest chest in giftChests) { if (giftChestPosition.Count == 0) break; while (chest.Items.Count < 8) chest.Items.Add(null); OneWayContainer con = new OneWayContainer(Manager, 0x0744, null, false); List<Item> inv = chest.Items; for (int j = 0; j < 8; j++) con.Inventory[j] = inv[j]; con.Move(giftChestPosition[0].X + 0.5f, giftChestPosition[0].Y + 0.5f); EnterWorld(con); giftChestPosition.RemoveAt(0); } } foreach (VaultChest t in chests) { if (vaultChestPosition.Count == 0) break; Container con = new Container(Manager, 0x0504, null, false); Item[] inv = t.Items.Select( _ => _ == -1 ? null : (Manager.GameData.Items.ContainsKey((ushort)_) ? Manager.GameData.Items[(ushort)_] : null)) .ToArray(); for (int j = 0; j < 8; j++) con.Inventory[j] = inv[j]; con.Move(vaultChestPosition[0].X + 0.5f, vaultChestPosition[0].Y + 0.5f); EnterWorld(con); vaultChestPosition.RemoveAt(0); _vaultChests[new Tuple<Container, VaultChest>(con, t)] = con.UpdateCount; } foreach (IntPoint i in giftChestPosition) { StaticObject x = new StaticObject(Manager, 0x0743, null, true, false, false); x.Move(i.X + 0.5f, i.Y + 0.5f); EnterWorld(x); } foreach (IntPoint i in vaultChestPosition) { SellableObject x = new SellableObject(Manager, 0x0505); x.Move(i.X + 0.5f, i.Y + 0.5f); EnterWorld(x); } }
void GenerateGravestone() { StaticObject obj = new StaticObject(0x0725, 5 * 60 * 1000, true, true, false); obj.Move(X, Y); obj.Name = this.Name; Owner.EnterWorld(obj); }
private void GenerateGravestone() { int maxed = GetMaxed().Count; ushort objType; int? time; switch (maxed) { case 8: objType = 0x0735; time = null; break; case 7: objType = 0x0734; time = null; break; case 6: objType = 0x072b; time = null; break; case 5: objType = 0x072a; time = null; break; case 4: objType = 0x0729; time = null; break; case 3: objType = 0x0728; time = null; break; case 2: objType = 0x0727; time = null; break; case 1: objType = 0x0726; time = null; break; default: if (Level <= 1) { objType = 0x0723; time = 30*1000; } else if (Level < 20) { objType = 0x0724; time = 60*1000; } else { objType = 0x0725; time = 5*60*1000; } break; } var obj = new StaticObject(Manager, objType, time, true, time != null, false); obj.Move(X, Y); obj.Name = Name; Owner.EnterWorld(obj); }