public Decoy(RealmManager manager, Player player, int duration, float tps, int random, int explode) : base(manager, 0x0715, duration, true, true, true) { this.explode = explode; this.player = player; this.duration = duration; speed = tps; Position?history = player.TryGetHistory(100); if (history == null) { direction = GetRandDirection(); } if (random == 1) { direction = GetRandDirection(); } else { direction = new Vector2(player.X - history.Value.X, player.Y - history.Value.Y); if (direction.LengthSquared() == 0) { direction = GetRandDirection(); } else { direction.Normalize(); } } }
public Decoy(Player player, int duration, float tps) : base(player.Manager, 0x0715, duration, true, true, true) { this.player = player; this.duration = duration; speed = tps; var history = player.TryGetHistory(100); if (history == null) { direction = GetRandDirection(); } else { direction = new Vector2(player.X - history.Value.X, player.Y - history.Value.Y); if (direction.LengthSquared() == 0) { direction = GetRandDirection(); } else { direction.Normalize(); } } }
public Decoy(Player player, int duration, float tps) : base(0x0715, duration, true, true, true) { this.player = player; this.duration = duration; this.speed = tps; var history = player.TryGetHistory(100); if (history == null) direction = GetRandDirection(); else { direction = new Vector2(player.X - history.Value.X, player.Y - history.Value.Y); if (direction.LengthSquared() == 0) direction = GetRandDirection(); else direction.Normalize(); } }