public static AngleMove Instance(float speed, float angle, float dist) { Tuple<float, float, float> key = new Tuple<float, float, float>(speed, angle, dist); AngleMove ret; if (!instances.TryGetValue(key, out ret)) ret = instances[key] = new AngleMove(speed, angle, dist); return ret; }
public static AngleMove Instance(float speed, float angle, float dist) { var key = new Tuple <float, float, float>(speed, angle, dist); AngleMove ret; if (!instances.TryGetValue(key, out ret)) { ret = instances[key] = new AngleMove(speed, angle, dist); } return(ret); }