public static SimpleAttack Instance(float radius, int projectileIndex = 0) { var key = new Tuple<float, int>(radius, projectileIndex); SimpleAttack ret; if (!instances.TryGetValue(key, out ret)) ret = instances[key] = new SimpleAttack(radius, projectileIndex); return ret; }
public static SimpleAttack Instance(float radius, int projectileIndex = 0) { var key = new Tuple <float, int>(radius, projectileIndex); SimpleAttack ret; if (!instances.TryGetValue(key, out ret)) { ret = instances[key] = new SimpleAttack(radius, projectileIndex); } return(ret); }