public static AimedRingAttack Instance(int count, float radius = 0, float offset = 0, short?objType = null, int projectileIndex = 0) { var key = new Tuple <int, float, float, short?, int>(count, radius, offset, objType, projectileIndex); AimedRingAttack ret; if (!instances.TryGetValue(key, out ret)) { ret = instances[key] = new AimedRingAttack(count, radius, offset, objType, projectileIndex); } return(ret); }
public static AimedRingAttack Instance(int count, float radius = 0, float offset = 0, short? objType = null, int projectileIndex = 0) { var key = new Tuple<int, float, float, short?, int>(count, radius, offset, objType, projectileIndex); AimedRingAttack ret; if (!instances.TryGetValue(key, out ret)) ret = instances[key] = new AimedRingAttack(count, radius, offset, objType, projectileIndex); return ret; }