예제 #1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="vubbiscript.VubbiServer"/> class.
        ///
        /// This instance handles the incoming HTTP GET & POST requests with logic specific for Vubbi
        /// </summary>
        /// <param name="config">Config.</param>
        /// <param name="api">API.</param>
        public VubbiServer(ServerConfig config, VubbiApi api) : base(config.IP, config.Port)
        {
            this.config = config;
            this.api    = api;

            try {
                Thread thread = new Thread(new ThreadStart(this.listen));
                thread.Start();
                ServerLog.Log("Server Running");
            } catch (Exception e) {
                ServerLog.Log("Server Start Exception");
                ServerLog.Log(e);
            }
        }
예제 #2
0
파일: Init.cs 프로젝트: r2d2m/VubbiScript
        /// <summary>
        ///
        /// This code is called when the Unity Editor starts. It starts Vubbi (installation + web server).
        ///
        /// </summary>
        static Init()
        {
            //
            // Check command line arguments...
            //
            string commandlinebuildkeyword = "+exportvubbiscriptunitypackage";

            if (System.Environment.GetCommandLineArgs().Contains(commandlinebuildkeyword))
            {
                // So, we need to do a build instead of running the code...
                string[] cargs     = System.Environment.GetCommandLineArgs();
                string   outputdir = null;
                for (int i = 0; i < cargs.Length; i++)
                {
                    if (cargs [i] == commandlinebuildkeyword)
                    {
                        outputdir = cargs [i + 1];
                    }
                }
                AssetDatabase.ExportPackage("Assets/Editor Default Resources/Editor/VubbiScript", outputdir, ExportPackageOptions.Recurse);
                return;                // DO NOT CONTINUE... Exit Unity now...
            }

            //
            // Set the icon for Vubbi files
            //
            VubbiFileHandler.InitVubbiIcon();

            //
            // Server Configuration
            //
            ServerConfig config = new ServerConfig();

                        #if UNITY_EDITOR
            // When running in development mode => the "web" code can be found in the folder "web" next to the actual unity project folder
            config.HostDirectory = System.IO.Path.Combine(UnityEngine.Application.dataPath, "../../web");
                        #else
            // When compiling for the release build, we do not define UNITY_EDITOR
            // For released code, the HTML & JavaScript can be found in:
            config.HostDirectory = System.IO.Path.Combine(UnityEngine.Application.dataPath, "../WebRoot");
                        #endif
            config.Port = 8040;

            //
            // Update Web directory
            // This is part of the "installer"...
            // Right after importing the unity package, we will unzip the data file and put it in the main project folder.
            // => Resulting in a "WebRoot" folder
            //
            string dataFile = System.IO.Path.Combine(UnityEngine.Application.dataPath, "Editor Default Resources/Editor/VubbiScript/Vubbi.data");
            if (System.IO.File.Exists(dataFile))
            {
                System.IO.Directory.CreateDirectory(config.HostDirectory + "/");
                UnzipDataDir(dataFile, config.HostDirectory + "/");
                System.IO.File.Delete(dataFile);
                AssetDatabase.Refresh();
                ServerLog.Log("Installation successful!");
            }

            //
            // Start Server
            //
            VubbiApi api = new VubbiApi();

            new VubbiServer(config, api);

            //
            // Register update callback
            //
            EditorApplication.update += api.OnUpdate;
        }