예제 #1
0
파일: MainWindow.cs 프로젝트: gumik/VSTS
        private void InitTraffic()
        {
            var unit = 1d;
            var sqrt5 = Math.Sqrt(5);
            var sqrt8 = Math.Sqrt(8);
            //var sqrt18 = Math.Sqrt(18);

            var terminatorPath = new TerminatorPath();

            /////////////////////////////////////////////////////////////////////////
            // Down

            var chooserDown = new StandardOutChooser(0.1, 0.5, 0.4);
            var sourceDown = new SourcePath(3 * unit, new SimpleCarFactory() { }) { AddTime = 0.3 };
            var multiDown = new MultiOutPath(2 * unit, chooserDown);
            var preLeftDown = new SimplePath(sqrt5 * unit);
            var preRightDown = new SimplePath(sqrt5 * unit);
            var leftDown = new BlockingPath(6 * unit);
            var middleDown = new BlockingPath(7 * unit);
            var rightDown = new BlockingPath(5 * unit);
            var post1LeftDown = new SimplePath(2 * unit);
            var post2LeftDown = new SimplePath(sqrt8 * unit);
            var post1MiddleDown = new SimplePath(5 * unit);
            var post2MiddleDown = new SimplePath(2 * unit);
            var post3MiddleDown = new SimplePath(11 * unit);
            var postRightDown = new SimplePath(sqrt8 * unit);

            sourceDown.OutputPaths[0] = multiDown;
            multiDown.OutputPaths[0] = preLeftDown;
            multiDown.OutputPaths[1] = middleDown;
            multiDown.OutputPaths[2] = preRightDown;
            preLeftDown.OutputPaths[0] = leftDown;
            preRightDown.OutputPaths[0] = rightDown;
            leftDown.OutputPaths[0] = post1LeftDown;
            middleDown.OutputPaths[0] = post1MiddleDown;
            rightDown.OutputPaths[0] = postRightDown;
            post1LeftDown.OutputPaths[0] = post2LeftDown;
            post1MiddleDown.OutputPaths[0] = post2MiddleDown;
            post2MiddleDown.OutputPaths[0] = post3MiddleDown;

            post2LeftDown.OutputPaths[0] = terminatorPath;
            post3MiddleDown.OutputPaths[0] = terminatorPath;
            postRightDown.OutputPaths[0] = terminatorPath;

            // Up

            var chooserUp = new StandardOutChooser(0.2, 0.5, 0.3);
            var sourceUp = new SourcePath(3 * unit, new SimpleCarFactory() { }) { AddTime = 0.3 };
            var multiUp = new MultiOutPath(2 * unit, chooserUp);
            var preLeftUp = new SimplePath(sqrt5 * unit);
            var preRightUp = new SimplePath(sqrt5 * unit);
            var leftUp = new BlockingPath(6 * unit);
            var middleUp = new BlockingPath(7 * unit);
            var rightUp = new BlockingPath(5 * unit);
            var post1LeftUp = new SimplePath(2 * unit);
            var post2LeftUp = new SimplePath(sqrt8 * unit);
            var post1MiddleUp = new SimplePath(5 * unit);
            var post2MiddleUp = new SimplePath(2 * unit);
            var post3MiddleUp = new SimplePath(11 * unit);
            var postRightUp = new SimplePath(sqrt8 * unit);

            sourceUp.OutputPaths[0] = multiUp;
            multiUp.OutputPaths[0] = preLeftUp;
            multiUp.OutputPaths[1] = middleUp;
            multiUp.OutputPaths[2] = preRightUp;
            preLeftUp.OutputPaths[0] = leftUp;
            preRightUp.OutputPaths[0] = rightUp;
            leftUp.OutputPaths[0] = post1LeftUp;
            middleUp.OutputPaths[0] = post1MiddleUp;
            rightUp.OutputPaths[0] = postRightUp;
            post1LeftUp.OutputPaths[0] = post2LeftUp;
            post1MiddleUp.OutputPaths[0] = post2MiddleUp;
            post2MiddleUp.OutputPaths[0] = post3MiddleUp;

            post2LeftUp.OutputPaths[0] = terminatorPath;
            post3MiddleUp.OutputPaths[0] = terminatorPath;
            postRightUp.OutputPaths[0] = terminatorPath;

            // Left

            var chooserLeft = new StandardOutChooser(0.4, 0.1, 0.5);
            var sourceLeft = new SourcePath(3 * unit, new SimpleCarFactory() { }) { AddTime = 0.3 };
            var multiLeft = new MultiOutPath(2 * unit, chooserLeft);
            var preLeftLeft = new SimplePath(sqrt5 * unit);
            var preRightLeft = new SimplePath(sqrt5 * unit);
            var leftLeft = new BlockingPath(6 * unit);
            var middleLeft = new BlockingPath(7 * unit);
            var rightLeft = new BlockingPath(5 * unit);
            var post1LeftLeft = new SimplePath(2 * unit);
            var post2LeftLeft = new SimplePath(sqrt8 * unit);
            var post1MiddleLeft = new SimplePath(5 * unit);
            var post2MiddleLeft = new SimplePath(2 * unit);
            var post3MiddleLeft = new SimplePath(11 * unit);
            var postRightLeft = new SimplePath(sqrt8 * unit);

            sourceLeft.OutputPaths[0] = multiLeft;
            multiLeft.OutputPaths[0] = preLeftLeft;
            multiLeft.OutputPaths[1] = middleLeft;
            multiLeft.OutputPaths[2] = preRightLeft;
            preLeftLeft.OutputPaths[0] = leftLeft;
            preRightLeft.OutputPaths[0] = rightLeft;
            leftLeft.OutputPaths[0] = post1LeftLeft;
            middleLeft.OutputPaths[0] = post1MiddleLeft;
            rightLeft.OutputPaths[0] = postRightLeft;
            post1LeftLeft.OutputPaths[0] = post2LeftLeft;
            post1MiddleLeft.OutputPaths[0] = post2MiddleLeft;
            post2MiddleLeft.OutputPaths[0] = post3MiddleLeft;

            post2LeftLeft.OutputPaths[0] = terminatorPath;
            post3MiddleLeft.OutputPaths[0] = terminatorPath;
            postRightLeft.OutputPaths[0] = terminatorPath;

            // Right

            var chooserRight = new StandardOutChooser(0.2, 0.3, 0.5);
            var sourceRight = new SourcePath(3 * unit, new SimpleCarFactory() { }) { AddTime = 0.3 };
            var multiRight = new MultiOutPath(2 * unit, chooserRight);
            var preLeftRight = new SimplePath(sqrt5 * unit);
            var preRightRight = new SimplePath(sqrt5 * unit);
            var leftRight = new BlockingPath(6 * unit);
            var middleRight = new BlockingPath(7 * unit);
            var rightRight = new BlockingPath(5 * unit);
            var post1LeftRight = new SimplePath(2 * unit);
            var post2LeftRight = new SimplePath(sqrt8 * unit);
            var post1MiddleRight = new SimplePath(5 * unit);
            var post2MiddleRight = new SimplePath(2 * unit);
            var post3MiddleRight = new SimplePath(11 * unit);
            var postRightRight = new SimplePath(sqrt8 * unit);

            sourceRight.OutputPaths[0] = multiRight;
            multiRight.OutputPaths[0] = preLeftRight;
            multiRight.OutputPaths[1] = middleRight;
            multiRight.OutputPaths[2] = preRightRight;
            preLeftRight.OutputPaths[0] = leftRight;
            preRightRight.OutputPaths[0] = rightRight;
            leftRight.OutputPaths[0] = post1LeftRight;
            middleRight.OutputPaths[0] = post1MiddleRight;
            rightRight.OutputPaths[0] = postRightRight;
            post1LeftRight.OutputPaths[0] = post2LeftRight;
            post1MiddleRight.OutputPaths[0] = post2MiddleRight;
            post2MiddleRight.OutputPaths[0] = post3MiddleRight;

            post2LeftRight.OutputPaths[0] = terminatorPath;
            post3MiddleRight.OutputPaths[0] = terminatorPath;
            postRightRight.OutputPaths[0] = terminatorPath;

            // Inter connections

            post2LeftDown.OutputPaths[0] = post2MiddleRight;
            post2LeftUp.OutputPaths[0] = post2MiddleLeft;
            post2LeftLeft.OutputPaths[0] = post2MiddleDown;
            post2LeftRight.OutputPaths[0] = post2MiddleUp;

            postRightDown.OutputPaths[0] = post3MiddleLeft;
            postRightUp.OutputPaths[0] = post3MiddleRight;
            postRightLeft.OutputPaths[0] = post3MiddleUp;
            postRightRight.OutputPaths[0] = post3MiddleDown;

            /////////////////////////////////////////////////////////////////////////////

            var groupUD = new LightGroup(false, 3, 9);
            var groupUDL = new LightGroup(true, 6, 3, 3);
            var groupLR = new LightGroup(true, 3, 3, 6);
            var groupLRL = new LightGroup(true, 9, 3);

            groupUD.AddPath(rightDown);
            groupUD.AddPath(rightUp);
            groupUD.AddPath(middleDown);
            groupUD.AddPath(middleUp);

            groupUDL.AddPath(leftDown);
            groupUDL.AddPath(leftUp);

            groupLR.AddPath(rightRight);
            groupLR.AddPath(rightLeft);
            groupLR.AddPath(middleRight);
            groupLR.AddPath(middleLeft);

            groupLRL.AddPath(leftRight);
            groupLRL.AddPath(leftLeft);

            var system = new LightSystem(12, groupUD, groupUDL, groupLR, groupLRL);

            updater = new Updater();
            // Down
            updater.AddPath(sourceDown);
            updater.AddPath(multiDown);
            updater.AddPath(preLeftDown);
            updater.AddPath(preRightDown);
            updater.AddPath(leftDown);
            updater.AddPath(middleDown);
            updater.AddPath(rightDown);
            updater.AddPath(post1LeftDown);
            updater.AddPath(post2LeftDown);
            updater.AddPath(post1MiddleDown);
            updater.AddPath(post2MiddleDown);
            updater.AddPath(post3MiddleDown);
            updater.AddPath(postRightDown);

            // Up
            updater.AddPath(sourceUp);
            updater.AddPath(multiUp);
            updater.AddPath(preLeftUp);
            updater.AddPath(preRightUp);
            updater.AddPath(leftUp);
            updater.AddPath(middleUp);
            updater.AddPath(rightUp);
            updater.AddPath(post1LeftUp);
            updater.AddPath(post2LeftUp);
            updater.AddPath(post1MiddleUp);
            updater.AddPath(post2MiddleUp);
            updater.AddPath(post3MiddleUp);
            updater.AddPath(postRightUp);

            // Left
            updater.AddPath(sourceLeft);
            updater.AddPath(multiLeft);
            updater.AddPath(preLeftLeft);
            updater.AddPath(preRightLeft);
            updater.AddPath(leftLeft);
            updater.AddPath(middleLeft);
            updater.AddPath(rightLeft);
            updater.AddPath(post1LeftLeft);
            updater.AddPath(post2LeftLeft);
            updater.AddPath(post1MiddleLeft);
            updater.AddPath(post2MiddleLeft);
            updater.AddPath(post3MiddleLeft);
            updater.AddPath(postRightLeft);

            // Right
            updater.AddPath(sourceRight);
            updater.AddPath(multiRight);
            updater.AddPath(preLeftRight);
            updater.AddPath(preRightRight);
            updater.AddPath(leftRight);
            updater.AddPath(middleRight);
            updater.AddPath(rightRight);
            updater.AddPath(post1LeftRight);
            updater.AddPath(post2LeftRight);
            updater.AddPath(post1MiddleRight);
            updater.AddPath(post2MiddleRight);
            updater.AddPath(post3MiddleRight);
            updater.AddPath(postRightRight);

            updater.AddLightSystem(system);

            var x = 250;
            var y = 250;
            var gunit = 15;

            // Down
             TrafficControl.AddPath(sourceDown, x + 1 * gunit, y + 15 * gunit, x + 1 * gunit, y + 12 * gunit);
             TrafficControl.AddPath(multiDown, x + 1 * gunit, y + 12 * gunit, x + 1 * gunit, y + 10 * gunit);
             TrafficControl.AddPath(preLeftDown, x + 1 * gunit, y + 10 * gunit, x + 0 * gunit, y + 8 * gunit);
             TrafficControl.AddPath(preRightDown, x + 1 * gunit, y + 10 * gunit, x + 2 * gunit, y + 8 * gunit);
             TrafficControl.AddPath(leftDown, x + 0 * gunit, y + 8 * gunit, x + 0 * gunit, y + 3 * gunit);
             TrafficControl.AddPath(middleDown, x + 1 * gunit, y + 10 * gunit, x + 1 * gunit, y + 3 * gunit);
             TrafficControl.AddPath(rightDown, x + 2 * gunit, y + 8 * gunit, x + 2 * gunit, y + 3 * gunit);
             TrafficControl.AddPath(post1LeftDown, x + 0 * gunit, y + 3 * gunit, x + 0 * gunit, y + 1 * gunit);
             TrafficControl.AddPath(post2LeftDown, x + 0 * gunit, y + 1 * gunit, x + -2 * gunit, y + -1 * gunit);
             TrafficControl.AddPath(post1MiddleDown, x + 1 * gunit, y + 3 * gunit, x + 1 * gunit, y + -2 * gunit);
             TrafficControl.AddPath(post2MiddleDown, x + 1 * gunit, y + -2 * gunit, x + 1 * gunit, y + -4 * gunit);
             TrafficControl.AddPath(post3MiddleDown, x + 1 * gunit, y + -4 * gunit, x + 1 * gunit, y + -15 * gunit);
             TrafficControl.AddPath(postRightDown, x + 2 * gunit, y + 3 * gunit, x + 4 * gunit, y + 1 * gunit);

            // Up
             TrafficControl.AddPath(sourceUp, x + -1 * gunit, y + -15 * gunit, x + -1 * gunit, y + -12 * gunit);
             TrafficControl.AddPath(multiUp, x + -1 * gunit, y + -12 * gunit, x + -1 * gunit, y + -10 * gunit);
             TrafficControl.AddPath(preLeftUp, x + -1 * gunit, y + -10 * gunit, x + 0 * gunit, y + -8 * gunit);
             TrafficControl.AddPath(preRightUp, x + -1 * gunit, y + -10 * gunit, x + -2 * gunit, y + -8 * gunit);
             TrafficControl.AddPath(leftUp, x + 0 * gunit, y + -8 * gunit, x + 0 * gunit, y + -3 * gunit);
             TrafficControl.AddPath(middleUp, x + -1 * gunit, y + -10 * gunit, x + -1 * gunit, y + -3 * gunit);
             TrafficControl.AddPath(rightUp, x + -2 * gunit, y + -8 * gunit, x + -2 * gunit, y + -3 * gunit);
             TrafficControl.AddPath(post1LeftUp, x + 0 * gunit, y + -3 * gunit, x + 0 * gunit, y + -1 * gunit);
             TrafficControl.AddPath(post2LeftUp, x + 0 * gunit, y + -1 * gunit, x + 2 * gunit, y + 1 * gunit);
             TrafficControl.AddPath(post1MiddleUp, x + -1 * gunit, y + -3 * gunit, x + -1 * gunit, y + 2 * gunit);
             TrafficControl.AddPath(post2MiddleUp, x + -1 * gunit, y + 2 * gunit, x + -1 * gunit, y + 4 * gunit);
             TrafficControl.AddPath(post3MiddleUp, x + -1 * gunit, y + 4 * gunit, x + -1 * gunit, y + 15 * gunit);
             TrafficControl.AddPath(postRightUp, x + -2 * gunit, y + -3 * gunit, x + -4 * gunit, y + -1 * gunit);

            // Left
             TrafficControl.AddPath(sourceLeft, x + -15 * gunit, y + 1 * gunit, x + -12 * gunit, y + 1 * gunit);
             TrafficControl.AddPath(multiLeft, x + -12 * gunit, y + 1 * gunit, x + -10 * gunit, y + 1 * gunit);
             TrafficControl.AddPath(preLeftLeft, x + -10 * gunit, y + 1 * gunit, x + -8 * gunit, y + 0 * gunit);
             TrafficControl.AddPath(preRightLeft, x + -10 * gunit, y + 1 * gunit, x + -8 * gunit, y + 2 * gunit);
             TrafficControl.AddPath(leftLeft, x + -8 * gunit, y + 0 * gunit, x + -3 * gunit, y + 0 * gunit);
             TrafficControl.AddPath(middleLeft, x + -10 * gunit, y + 1 * gunit, x + -3 * gunit, y + 1 * gunit);
             TrafficControl.AddPath(rightLeft, x + -8 * gunit, y + 2 * gunit, x + -3 * gunit, y + 2 * gunit);
             TrafficControl.AddPath(post1LeftLeft, x + -3 * gunit, y + 0 * gunit, x + -1 * gunit, y + 0 * gunit);
             TrafficControl.AddPath(post2LeftLeft, x + -1 * gunit, y + 0 * gunit, x + 1 * gunit, y + -2 * gunit);
             TrafficControl.AddPath(post1MiddleLeft, x + -3 * gunit, y + 1 * gunit, x + 2 * gunit, y + 1 * gunit);
             TrafficControl.AddPath(post2MiddleLeft, x + 2 * gunit, y + 1 * gunit, x + 4 * gunit, y + 1 * gunit);
             TrafficControl.AddPath(post3MiddleLeft, x + 4 * gunit, y + 1 * gunit, x + 15 * gunit, y + 1 * gunit);
             TrafficControl.AddPath(postRightLeft, x + -3 * gunit, y + 2 * gunit, x + -1 * gunit, y + 4 * gunit);

            // Right
             TrafficControl.AddPath(sourceRight, x + 15 * gunit, y + -1 * gunit, x + 12 * gunit, y + -1 * gunit);
             TrafficControl.AddPath(multiRight, x + 12 * gunit, y + -1 * gunit, x + 10 * gunit, y + -1 * gunit);
             TrafficControl.AddPath(preLeftRight, x + 10 * gunit, y + -1 * gunit, x + 8 * gunit, y + 0 * gunit);
             TrafficControl.AddPath(preRightRight, x + 10 * gunit, y + -1 * gunit, x + 8 * gunit, y + -2 * gunit);
             TrafficControl.AddPath(leftRight, x + 8 * gunit, y + 0 * gunit, x + 3 * gunit, y + 0 * gunit);
             TrafficControl.AddPath(middleRight, x + 10 * gunit, y + -1 * gunit, x + 3 * gunit, y + -1 * gunit);
             TrafficControl.AddPath(rightRight, x + 8 * gunit, y + -2 * gunit, x + 3 * gunit, y + -2 * gunit);
             TrafficControl.AddPath(post1LeftRight, x + 3 * gunit, y + 0 * gunit, x + 1 * gunit, y + 0 * gunit);
             TrafficControl.AddPath(post2LeftRight, x + 1 * gunit, y + 0 * gunit, x + -1 * gunit, y + 2 * gunit);
             TrafficControl.AddPath(post1MiddleRight, x + 3 * gunit, y + -1 * gunit, x + -2 * gunit, y + -1 * gunit);
             TrafficControl.AddPath(post2MiddleRight, x + -2 * gunit, y + -1 * gunit, x + -4 * gunit, y + -1 * gunit);
             TrafficControl.AddPath(post3MiddleRight, x + -4 * gunit, y + -1 * gunit, x + -15 * gunit, y + -1 * gunit);
             TrafficControl.AddPath(postRightRight, x + 3 * gunit, y + -2 * gunit, x + 1 * gunit, y + -4 * gunit);

            sourcepathcontrolUp.SourcePath = sourceUp;
            sourcepathcontrolDown.SourcePath = sourceDown;
            sourcepathcontrolLeft.SourcePath = sourceLeft;
            sourcepathcontrolRight.SourcePath = sourceRight;

            standardchoosercontrolDown.Chooser = chooserDown;
            standardchoosercontrolUp.Chooser = chooserUp;
            standardchoosercontrolLeft.Chooser = chooserLeft;
            standardchoosercontrolRight.Chooser = chooserRight;

            updater.Ticked += trafficcontrol1.QueueDraw;

            Show ();
        }
예제 #2
0
파일: LightGroup.cs 프로젝트: gumik/VSTS
 public void AddPath(BlockingPath path)
 {
     paths.Add(path);
     actual++;
 }