public void Load(GameScreen view, string name) { sprite = view.Content.Load<Texture2D>(name); spriteSize = new Vector2(sprite.Width, sprite.Height); }
public virtual void Load(GameScreen view) { }
public void Load(GameScreen view, string name) { sprite = view.Content.Load<Texture2D>(name); spriteSize = new Vector2(sprite.Width, sprite.Height); }
public virtual void Load(GameScreen view) { }