예제 #1
0
        public void Display(Game game, GameFlowView flowView, CorpView corpView, BoardParts parts)
        {
            var       presentBox = flowView.TimeCross.PresentBox;
            RigGrid   rigGrid    = new RigGrid(GameObject.Find("Rig"), game, flowView.PaidChoice, parts);
            HeapPile  heapPile   = new HeapPile(GameObject.Find("Heap"), game, parts);
            GripFan   gripFan    = new GripFan(GameObject.Find("Grip"), game, presentBox.RunnerActionPhase.AddComponent <DropZone>(), rigGrid.DropZone, heapPile.DropZone, parts);
            StackPile stackPile  = new StackPile(GameObject.Find("Stack"), game, gripFan.DropZone, parts);

            new ZoneBox(GameObject.Find("Runner/Left hand/Score"), parts).Represent(game.runner.zones.score.zone);
            parts.Print(GameObject.Find("Runner/Right hand/Core/Identity")).Print(game.runner.identity);
            new RunInitiation(
                gameObject: GameObject.Find("Run"),
                serverRow: corpView.serverRow,
                game: game
                );
            var credits = GameObject.Find("Runner/Credits");

            presentBox
            .BankCredit
            .AddComponent <Droppable>()
            .Represent(
                new InteractiveAbility(game.runner.actionCard.credit, credits.AddComponent <DropZone>(), game)
                );
            game.runner.credits.Observe(credits.AddComponent <CreditSpiral>());
            game.runner.credits.Observe(credits.AddComponent <PileCount>());
        }
예제 #2
0
        public void Display(Game game, CorpView corpView)
        {
            GripFan   grip      = Object.FindObjectOfType <GripFan>();
            StackPile stackPile = Object.FindObjectOfType <StackPile>();
            RigGrid   rig       = Object.FindObjectOfType <RigGrid>();
            var       playZone  = GameObject.Find("Trigger").AddComponent <DropZone>();
            var       rigZone   = GameObject.Find("Rig").AddComponent <DropZone>();
            var       heapZone  = GameObject.Find("Heap").AddComponent <DropZone>();
            var       gripZone  = GameObject.Find("Grip").AddComponent <DropZone>();

            new ZoneBox(GameObject.Find("Runner/Left hand/Score")).Represent(game.runner.zones.score.zone);
            grip.Construct(game, playZone, rigZone, heapZone);
            stackPile.Construct(game, gripZone);
            rig.Construct(game, playZone);
            GameObject.Find("Runner/Right hand/Core/Identity").AddComponent <CardPrinter>().Print(game.runner.identity);
            new RunInitiation(
                gameObject: GameObject.Find("Runner/Activation/Run"),
                serverRow: corpView.serverRow,
                game: game
                );
            GameObject.Find("Bank/Credit")
            .AddComponent <DroppableAbility>()
            .Represent(
                game.runner.actionCard.credit,
                game,
                GameObject.Find("Runner/Right hand/Credits").AddComponent <DropZone>()
                );

            game.runner.credits.Observe(GameObject.Find("Runner/Right hand/Credits/Credits text").AddComponent <CreditPoolText>());
            var zones = game.runner.zones;

            zones.stack.zone.ObserveCount(stackPile.gameObject.AddComponent <PileCount>());
            zones.stack.zone.ObserveCount(stackPile);
            zones.grip.zone.ObserveAdditions(grip);
            zones.grip.zone.ObserveRemovals(grip);
            zones.heap.zone.ObserveAdditions(Object.FindObjectOfType <HeapPile>());
        }