예제 #1
0
        private void backgroundWorker_DoWork(object sender, DoWorkEventArgs e)
        {
            int vibranceIngameLevel = VibranceProxy.NVAPI_MAX_LEVEL, vibranceWindowsLevel = VibranceProxy.NVAPI_DEFAULT_LEVEL, refreshRate = 5000;
            bool keepActive = false, multipleMonitors = false;

            this.Invoke((MethodInvoker)delegate
            {
                readVibranceSettings(out vibranceIngameLevel, out vibranceWindowsLevel, out keepActive, out refreshRate, out multipleMonitors);
            });

            v = new VibranceProxy(multipleMonitors);
            if (v.vibranceInfo.isInitialized)
            {
                backgroundWorker.ReportProgress(1);

                setGuiEnabledFlag(true);

                v.setShouldRun(true);
                v.setKeepActive(keepActive);
                v.setVibranceIngameLevel(vibranceIngameLevel);
                v.setVibranceWindowsLevel(vibranceWindowsLevel);
                v.setSleepInterval(refreshRate);
                v.handleDVC();
                bool unload = v.unloadLibraryEx();

                backgroundWorker.ReportProgress(2, unload);
                resetEvent.Set();
                Application.DoEvents();
            }
        }
예제 #2
0
        private void backgroundWorker_DoWork(object sender, DoWorkEventArgs e)
        {
            int  vibranceIngameLevel = VibranceProxy.NVAPI_MAX_LEVEL, vibranceWindowsLevel = VibranceProxy.NVAPI_DEFAULT_LEVEL, refreshRate = 5000;
            bool keepActive = false;

            this.Invoke((MethodInvoker) delegate
            {
                readVibranceSettings(out vibranceIngameLevel, out vibranceWindowsLevel, out keepActive, out refreshRate);
            });

            v = new VibranceProxy(silenced);
            if (v.vibranceInfo.isInitialized)
            {
                backgroundWorker.ReportProgress(1);

                setGuiEnabledFlag(true);

                v.setShouldRun(true);
                v.setKeepActive(keepActive);
                v.setVibranceIngameLevel(vibranceIngameLevel);
                v.setVibranceWindowsLevel(vibranceWindowsLevel);
                v.setSleepInterval(refreshRate);
                v.handleDVC();
                bool unload = v.unloadLibraryEx();

                backgroundWorker.ReportProgress(2, unload);
                resetEvent.Set();
                Application.DoEvents();
            }
        }