public void DrawGDIBitmap(HANDLE hbitmap, D2DRect rect, D2DRect srcRect, FLOAT opacity = 1, bool alpha = false, D2DBitmapInterpolationMode interpolationMode = D2DBitmapInterpolationMode.Linear) { D2D.DrawGDIBitmapRect(this.Handle, hbitmap, ref rect, ref srcRect, opacity, alpha, interpolationMode); }