public BandStrapp(BandTiles tiles, AdminBandTile strapp) { Strapp = strapp; _tiles = tiles; TileImage = strapp.Image.ToWriteableBitmap(); }
private async Task DiscoverDevices() { var devices = await CargoClient.GetConnectedDevicesAsync(); if (devices.Count() > 0) { // must create on the UI thread for various Binding reasons _deviceInfo = devices[0]; Application.Current.Dispatcher.BeginInvoke(new Action(async() => { // TODO: support more than one device? InitializeCargoLogging(); CargoClient = await CargoClient.CreateAsync(_deviceInfo); IsConnected = true; //TODO: call an "OnConnected" function Properties = new BandProperties(CargoClient); Theme = new BandTheme(CargoClient); Sensors = new BandSensors(CargoClient); Tiles = new BandTiles(CargoClient); })); } }
private async Task ConnectDevice() { if (DesktopSyncAppIsRunning()) { return; } // We support connecting to a device over USB and Bluetooth. // Since USB is super fast (the device is either there or not), search there first and then fallback // on Bluetooth, since that can take a little longer. var device = await GetUSBBand(); if (device == null) { // now try Bluetooth device = await GetBluetoothBand(); } if (device != null) { // since this will trigger binding, invoke on the UI thread Application.Current.Dispatcher.BeginInvoke(new Action(async() => { // TODO: support more than one device? CargoClient = device; IsConnected = true; //TODO: call an "OnConnected" function // Bluetooth is sensitive to multiple things going on at once across different threads // so let's make sure we go about this serially Properties = new BandProperties(CargoClient); await Properties.InitAsync(); Theme = new BandTheme(CargoClient); await Theme.InitAsync(); Sensors = new BandSensors(CargoClient); await Sensors.InitAsync(); Tiles = new BandTiles(CargoClient); await Tiles.InitAsync(); })); } }
private async Task ConnectDevice() { if (DesktopSyncAppIsRunning()) return; // We support connecting to a device over USB and Bluetooth. // Since USB is super fast (the device is either there or not), search there first and then fallback // on Bluetooth, since that can take a little longer. var device = await GetUSBBand(); if (device == null) { // now try Bluetooth device = await GetBluetoothBand(); } if (device != null) { // since this will trigger binding, invoke on the UI thread Application.Current.Dispatcher.BeginInvoke(new Action(async () => { // TODO: support more than one device? CargoClient = device; IsConnected = true; //TODO: call an "OnConnected" function // Bluetooth is sensitive to multiple things going on at once across different threads // so let's make sure we go about this serially Properties = new BandProperties(CargoClient); await Properties.InitAsync(); Theme = new BandTheme(CargoClient); await Theme.InitAsync(); Sensors = new BandSensors(CargoClient); await Sensors.InitAsync(); Tiles = new BandTiles(CargoClient); await Tiles.InitAsync(); })); } }
public BandStrapp(BandTiles tiles, CargoStrapp strapp) { Strapp = strapp; _tiles = tiles; }