void Start() { string lng = "fr"; GameObject obj = null; obj = GameObject.Find(IGamaManager.CSV_READER); obj.GetComponent <CSVReader>().lng = lng; obj.SendMessage("loadCSVFile"); langueDic = obj.GetComponent <CSVReader>().langueDic; SetUpLangueDictionnary(); //Debug.Log("The disctionnary length is " + langueDic.Count); //Debug.Log(" -------------------------------> " + GetLangueElementValue(langueDic, ILangue.MSG_INITIAL_BUDGET, "en", ILangue.MSG_INITIAL_BUDGET)); GameObject.Find(ILittoSimConcept.MSG_INITIAL_BUDGET).GetComponent <Text>().text = ILangue.GetLangueElement(ILangue.MSG_INITIAL_BUDGET); GameObject.Find(ILittoSimConcept.MSG_REMAINING_BUDGET).GetComponent <Text>().text = ILangue.GetLangueElement(ILangue.MSG_REMAINING_BUDGET); GameObject.Find(ILittoSimConcept.LEGEND_UNAM).GetComponentInChildren <Text>().text = " " + ILangue.GetLangueElement(ILangue.LEGEND_UNAM); GameObject.Find(ILittoSimConcept.LEGEND_DYKE).GetComponentInChildren <Text>().text = " " + ILangue.GetLangueElement(ILangue.LEGEND_DYKE); GameObject.Find(ILittoSimConcept.LEGEND_NAME_ACTIONS).GetComponent <Text>().text = ILangue.GetLangueElement(ILangue.LEGEND_NAME_ACTIONS); ILangue.GetAllAsVariables(); }
void Start() { ReadConfigFile(); string lng = Config.LANGUAGE; Text text = GameObject.Find("Te").GetComponent <Text>(); text.text = lng; GameObject obj; obj = GameObject.Find(IGamaManager.CSV_READER); obj.GetComponent <CSVReader>().lng = lng; obj.GetComponent <CSVReader>().LoadCSVFile(); langueDic = obj.GetComponent <CSVReader>().langueDic; SetUpLangueDictionnary(); //Debug.Log(" -------------------------------> " + GetLangueElementValue(langueDic, ILangue.MSG_INITIAL_BUDGET, "en", ILangue.MSG_INITIAL_BUDGET)); GameObject.Find(ILittoSimConcept.MSG_INITIAL_BUDGET).GetComponent <Text>().text = ILangue.GetLangueElement(ILangue.MSG_INITIAL_BUDGET); GameObject.Find(ILittoSimConcept.MSG_REMAINING_BUDGET).GetComponent <Text>().text = ILangue.GetLangueElement(ILangue.MSG_REMAINING_BUDGET); GameObject.Find(ILittoSimConcept.LEGEND_PLU).GetComponentInChildren <Text>().text = " " + ILangue.GetLangueElement(ILangue.LEGEND_PLU); GameObject.Find(ILittoSimConcept.LEGEND_DYKE).GetComponentInChildren <Text>().text = " " + ILangue.GetLangueElement(ILangue.LEGEND_DYKE); GameObject.Find(ILittoSimConcept.LEGEND_NAME_ACTIONS).GetComponent <Text>().text = ILangue.GetLangueElement(ILangue.LEGEND_NAME_ACTIONS); }