protected void doReceive() { while (!stopped) { try{ try{ //will block until a packet is received or timeout has expired IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0); EndPoint Remote = (EndPoint)sender; //dgSocket.Bind(_ipep); dgSocket.ReceiveFrom(dp, ref Remote); Remoteinfo = (IPEndPoint)Remote; Destination peer = new Destination(Remoteinfo.Address, Remoteinfo.Port); int l = dp.Length; UDTPacket packet = PacketFactory.createPacket(dp, l); lastPacket = packet; //handle connection handshake if (packet.isConnectionHandshake()) { lock (thisLock) { long id = packet.getDestinationID(); UDTSession session; sessions.TryGetValue(id, out session); if (session == null) { session = new ServerSession(dp, this); addSession(session.getSocketID(), session); //TODO need to check peer to avoid duplicate server session if (serverSocketMode) { Log.Write(this.ToString(), "Pooling new request."); sessionHandoff.Enqueue(session); Log.Write(this.ToString(), "Request taken for processing."); } } peer.setSocketID(((ConnectionHandshake)packet).getSocketID()); session.received(packet, peer); } } else { //dispatch to existing session long dest = packet.getDestinationID(); UDTSession session; if (dest == lastDestID) { session = lastSession; } else { sessions.TryGetValue(dest, out session); lastSession = session; lastDestID = dest; } if (session == null) { n++; if (n % 100 == 1) { Log.Write(this.ToString(), "Unknown session <" + dest + "> requested from <" + peer + "> packet type " + packet.ToString()); } } else { session.received(packet, peer); } } } catch (SocketException ex) { Log.Write(this.ToString(), "INFO", ex); } }catch (Exception ex) { Log.Write(this.ToString(), "WARNING", ex); } } }
/// <summary> /// 处理接收的数据 /// </summary> /// <param name="dp"></param> /// <param name="_remoteIP"></param> private void ReceiveData(byte[] dp, IPEndPoint _remoteIP) { try { Destination peer = new Destination(_remoteIP.Address, _remoteIP.Port); int l = dp.Length; UDTPacket packet = PacketFactory.createPacket(dp, l); lastPacket = packet; //handle connection handshake 处理连接握手 if (packet.isConnectionHandshake()) { lock (thisLock) { long id = packet.getDestinationID(); UDTSession session; sessions.TryGetValue(id, out session);//ClientSession 或是 ServerSession if (session == null) { session = new ServerSession(dp, this); addSession(session.getSocketID(), session); //TODO need to check peer to avoid duplicate server session if (serverSocketMode) { sessionHandoff.Enqueue(session); Log.Write(this.ToString(), "Pooling new request, request taken for processing."); } } try { peer.setSocketID(((ConnectionHandshake)packet).getSocketID()); session.received(packet, peer);//ClientSession 或是 ServerSession } catch (Exception ex) { Log.Write(this.ToString(), "WARNING", ex); } } } else { //dispatch to existing session long dest = packet.getDestinationID(); UDTSession session; if (dest == lastDestID) { session = lastSession; } else { sessions.TryGetValue(dest, out session); lastSession = session; lastDestID = dest; } if (session == null) { n++; if (n % 100 == 1) { Log.Write(this.ToString(), "Unknown session <" + dest + "> requested from <" + peer + "> packet type " + packet.ToString()); } } else { session.received(packet, peer); } } } catch (SocketException ex) { Log.Write(this.ToString(), "INFO", ex); } }