public AssetLayout(LayoutInfo info) { Info = info; IsAlign = info.Version.IsGreaterEqual(2, 1); IsAlignArrays = info.Version.IsGreaterEqual(2017); IsStructSerializable = info.Version.IsGreaterEqual(4, 5); PPtr = new PPtrLayout(info); Misc = new MiscLayoutCategory(info); Serialized = new SerializedLayoutCategory(info); Animation = new AnimationLayout(info); AnimationClip = new AnimationClipLayout(info); Behaviour = new BehaviourLayout(info); Component = new ComponentLayout(info); EditorExtension = new EditorExtensionLayout(info); Font = new FontLayout(info); GameObject = new GameObjectLayout(info); MonoBehaviour = new MonoBehaviourLayout(info); MonoScript = new MonoScriptLayout(info); NamedObject = new NamedObjectLayout(info); Object = new ObjectLayout(info); Prefab = new PrefabLayout(info); PrefabInstance = new PrefabInstanceLayout(info); Texture2D = new Texture2DLayout(info); Transform = new TransformLayout(info); ClassNames = CreateClassNames(); }
public static void GenerateTypeTree(TypeTreeContext context) { BehaviourLayout.GenerateTypeTree(context); MonoBehaviourLayout layout = context.Layout.MonoBehaviour; if (layout.HasEditorHideFlags) { context.AddUInt32(layout.EditorHideFlagsName); } if (layout.HasGeneratorAsset) { context.AddPPtr(context.Layout.Object.Name, layout.GeneratorAssetName); } context.AddPPtr(context.Layout.MonoScript.Name, layout.ScriptName); context.AddString(layout.NameName); if (layout.HasEditorClassIdentifier) { context.AddString(layout.EditorClassIdentifierName); } }