public static void GenerateTypeTree(TypeTreeContext context) { EditorExtensionLayout.GenerateTypeTree(context); ComponentLayout layout = context.Layout.Component; context.AddPPtr(context.Layout.GameObject.Name, layout.GameObjectName); }
public static void GenerateTypeTree(TypeTreeContext context) { EditorExtensionLayout.GenerateTypeTree(context); NamedObjectLayout layout = context.Layout.NamedObject; context.AddString(layout.NameName); }