public TierSettings(TierGraphicsSettings settings, Platform platfrom, GraphicsTier tier) { BuildTarget = platfrom.PlatformToBuildGroup(); Tier = tier; Settings = new TierGraphicsSettingsEditor(settings); Automatic = false; }
public TierGraphicsSettingsEditor(TierGraphicsSettings settings) { StandardShaderQuality = ShaderQuality.High; RenderingPath = settings.RenderingPath; HdrMode = settings.HdrMode; RealtimeGICPUUsage = settings.RealtimeGICPUUsage; UseReflectionProbeBoxProjection = true; UseReflectionProbeBlending = true; UseHDR = settings.UseHDR; UseDetailNormalMap = true; UseCascadedShadowMaps = settings.UseCascadedShadowMaps; Prefer32BitShadowMaps = settings.Prefer32BitShadowMaps; EnableLPPV = settings.EnableLPPV; UseDitherMaskForAlphaBlendedShadows = true; }