예제 #1
0
 public TierSettings(TierGraphicsSettings settings, Platform platfrom, GraphicsTier tier)
 {
     BuildTarget = platfrom.PlatformToBuildGroup();
     Tier        = tier;
     Settings    = new TierGraphicsSettingsEditor(settings);
     Automatic   = false;
 }
예제 #2
0
 public TierGraphicsSettingsEditor(TierGraphicsSettings settings)
 {
     StandardShaderQuality = ShaderQuality.High;
     RenderingPath         = settings.RenderingPath;
     HdrMode            = settings.HdrMode;
     RealtimeGICPUUsage = settings.RealtimeGICPUUsage;
     UseReflectionProbeBoxProjection = true;
     UseReflectionProbeBlending      = true;
     UseHDR                = settings.UseHDR;
     UseDetailNormalMap    = true;
     UseCascadedShadowMaps = settings.UseCascadedShadowMaps;
     Prefer32BitShadowMaps = settings.Prefer32BitShadowMaps;
     EnableLPPV            = settings.EnableLPPV;
     UseDitherMaskForAlphaBlendedShadows = true;
 }