/// <summary> /// 数据取出后就从当前列表中移除 /// </summary> /// <param name="len"></param> /// <returns></returns> public byte[] getBytes(int len) { if (available() < len) { return(null); } if (Count < 1) { return(null); } byte[] data = new byte[len]; int offset = 0; while (offset < data.Length) { ArraySegment <byte> seg = this[0]; if (offset + seg.Count > len) { Buffer.BlockCopy(seg.Array, seg.Offset, data, offset, len - offset); updateOffset(seg.Offset + (len - offset)); return(data); } else { Buffer.BlockCopy(seg.Array, seg.Offset, data, offset, seg.Count); offset += seg.Count; this.RemoveAt(0); //回收seg( 如果是规范内的buf长度 128b/256b/512b/1024b/...) //如果不是通过 ByteListPoolMgr.FreeBuf(seg.Array); } } // UnityEngine.Debug.Log("EXIT LOOP????!??!?!?!?? "); return(data); }
protected void Dispose(bool Disposing) { if (m_IsDispose) { return; } m_IsDispose = true; if (Disposing) { //主动释放,则回收 for (int i = this.Count - 1; i >= 0; i--) { ByteListPoolMgr.FreeBuf(this[i].Array); } base.Clear(); } }
/// <summary> /// ArraySegmen.array最大长度为64K,超过64K报错 /// </summary> /// <returns></returns> public ByteListStream Copy() { ByteListStream bs = new ByteListStream(); for (int i = 0; i < this.Count; i++) { var level = ByteListPoolMgr.CaculBufLevel(this[i].Count); if (level == ByteListPool.BufferLevel.None) { throw new OutOfMemoryException("ArraySegmen.array最大长度超过64K"); } byte[] buf = ByteListPoolMgr.AllocBuf(level); Buffer.BlockCopy(this[i].Array, this[i].Offset, buf, 0, this[i].Count); bs.Add(new ArraySegment <byte>(buf, 0, this[i].Count)); } return(bs); }
static void test() { //从缓存中取buf 用完回收 最大支持64K缓存数据 Random rn = new Random(); ByteListStream bs = new ByteListStream(); for (int i = 0; i < 10; i++) { //从缓存池中申请byte数组 var v128 = ByteListPoolMgr.AllocBuf(ByteListPool.BufferLevel.b128); rn.NextBytes(v128); //大数据分片放入ByteListStream bs.Add(new ArraySegment <byte>(v128)); } //读取数据 byte[] buf = bs.getBytes(256); //覆盖读取数据 bs.getBytes(ref buf, 0, 256); //销毁并回收关联的内存 bs.Dispose(); }
/// <summary> /// 数据取出后就从当前列表中移除 /// </summary> /// <param name="len"></param> /// <returns></returns> public ByteListStream getBytesTo(int len) { if (available() < len) { return(null); } if (Count < 1) { return(null); } ByteListStream bs = new ByteListStream(); int offset = 0; while (offset < len) { ArraySegment <byte> seg = this[0]; if (offset + seg.Count > len) { var level = ByteListPoolMgr.CaculBufLevel(seg.Count); byte[] buf = ByteListPoolMgr.AllocBuf(level); Buffer.BlockCopy(seg.Array, seg.Offset, buf, 0, len - offset); updateOffset(seg.Offset + (len - offset)); // bs.Add(new ArraySegment <byte>(buf, 0, len - offset)); break; } else { //Buffer.BlockCopy(seg.Array, seg.Offset, buf, 0, seg.Count); offset += seg.Count; this.RemoveAt(0); //回收seg 如果不是通过ByteListPoolMgr申请的byte[] 并且长度不是64偶数倍(最大64)的数据将直接丢弃,由GC回收 //ByteListPoolMgr.FreeBuf(seg.Array); bs.Add(seg); } } return(bs); }
/// <summary> /// 数据取出后就从当前列表中移除 /// </summary> /// <param name="fill2Data">填充数组,外面保证其剩余长度有效性</param> /// <param name="fill2BuffOffset"></param> /// <param name="len">外面保证取长度的有效性</param> public void getBytes(ref byte[] fill2Data, int fill2BuffOffset, int len) { if (available() < len) { return; } if (fill2Data.Length - fill2BuffOffset < len) { return; } if (Count < 1) { return; } //填充到数组 int offset = 0; while (offset < len) { ArraySegment <byte> seg = this[0]; if (offset + seg.Count > len) { Buffer.BlockCopy(seg.Array, seg.Offset, fill2Data, offset + fill2BuffOffset, len - offset); updateOffset(seg.Offset + (len - offset)); break; } else { Buffer.BlockCopy(seg.Array, seg.Offset, fill2Data, offset + fill2BuffOffset, seg.Count); offset += seg.Count; this.RemoveAt(0); //回收seg 如果不是通过ByteListPoolMgr申请的byte[] 并且长度不是64偶数倍(最大64)的数据将直接丢弃,由GC回收 ByteListPoolMgr.FreeBuf(seg.Array); } } }