protected override void ShooterFixedUpdateHandler(Movable group)
 {
     var handler = new ShooterFixedUpdateHandler();
     handler.System = this;
     handler.Group = group;
     handler.Execute();
 }
        protected override void ShooterFixedUpdateHandler(Movable group)
        {
            var handler = new ShooterFixedUpdateHandler();

            handler.System = this;
            handler.Group  = group;
            handler.Execute();
        }