protected void PhotonSystemLevelWasLoadedHandler(uFrame.Kernel.LevelWasLoadedEvent data, Room group) { var handler = PhotonSystemLevelWasLoadedHandlerInstance; handler.System = this; handler.Event = data; handler.Group = group; StartCoroutine(handler.Execute()); }
protected void PhotonSystemLevelWasLoadedFilter(uFrame.Kernel.LevelWasLoadedEvent data) { var RoomItems = RoomManager.Components; for (var RoomIndex = 0 ; RoomIndex < RoomItems.Count; RoomIndex++ ) { this.PhotonSystemLevelWasLoadedHandler(data, RoomItems[RoomIndex]); } }