protected virtual void GestureInputSystemGameReadyHandler(uFrame.Kernel.GameReadyEvent data)
        {
            var handler = new GestureInputSystemGameReadyHandler();

            handler.System = this;
            handler.Event  = data;
            StartCoroutine(handler.Execute());
        }
예제 #2
0
        protected virtual void DebugSystemGameReadyHandler(uFrame.Kernel.GameReadyEvent data)
        {
            var handler = DebugSystemGameReadyHandlerInstance;

            handler.System = this;
            handler.Event  = data;
            StartCoroutine(handler.Execute());
        }
예제 #3
0
        protected void PhotonSystemGameReadyHandler(uFrame.Kernel.GameReadyEvent data, Driver group)
        {
            var handler = PhotonSystemGameReadyHandlerInstance;

            handler.System = this;
            handler.Event  = data;
            handler.Group  = group;
            StartCoroutine(handler.Execute());
        }
        protected virtual void GUISystemGameReadyHandler(uFrame.Kernel.GameReadyEvent data, MenuComponent group)
        {
            var handler = new GUISystemGameReadyHandler();

            handler.System = this;
            handler.Event  = data;
            handler.Group  = group;
            StartCoroutine(handler.Execute());
        }
예제 #5
0
        protected void PhotonSystemGameReadyFilter(uFrame.Kernel.GameReadyEvent data)
        {
            var DriverItems = DriverManager.Components;

            for (var DriverIndex = 0
                 ; DriverIndex < DriverItems.Count; DriverIndex++
                 )
            {
                this.PhotonSystemGameReadyHandler(data, DriverItems[DriverIndex]);
            }
        }
        protected void GUISystemGameReadyFilter(uFrame.Kernel.GameReadyEvent data)
        {
            var MenuComponentItems = MenuComponentManager.Components;

            for (var MenuComponentIndex = 0
                 ; MenuComponentIndex < MenuComponentItems.Count; MenuComponentIndex++
                 )
            {
                if (!MenuComponentItems[MenuComponentIndex].Enabled)
                {
                    continue;
                }
                this.GUISystemGameReadyHandler(data, MenuComponentItems[MenuComponentIndex]);
            }
        }
        protected void DisableAllNotificationUIFilter(uFrame.Kernel.GameReadyEvent data)
        {
            var NotificationUIItems = NotificationUIManager.Components;

            for (var NotificationUIIndex = 0
                 ; NotificationUIIndex < NotificationUIItems.Count; NotificationUIIndex++
                 )
            {
                if (!NotificationUIItems[NotificationUIIndex].Enabled)
                {
                    continue;
                }
                this.DisableAllNotificationUIHandler(data, NotificationUIItems[NotificationUIIndex]);
            }
        }
예제 #8
0
        protected void SpawnEventGameReadyFilter(uFrame.Kernel.GameReadyEvent data)
        {
            var SpawnComponentItems = SpawnComponentManager.Components;

            for (var SpawnComponentIndex = 0
                 ; SpawnComponentIndex < SpawnComponentItems.Count; SpawnComponentIndex++
                 )
            {
                if (!SpawnComponentItems[SpawnComponentIndex].Enabled)
                {
                    continue;
                }
                this.SpawnEventGameReadyHandler(data, SpawnComponentItems[SpawnComponentIndex]);
            }
        }
예제 #9
0
 protected void DebugSystemGameReadyFilter(uFrame.Kernel.GameReadyEvent data)
 {
     this.DebugSystemGameReadyHandler(data);
 }
 protected override void LoginAsGuestHandler(uFrame.Kernel.GameReadyEvent data)
 {
 }
 protected override void DemoPlayerSystemGameReadyHandler(uFrame.Kernel.GameReadyEvent data)
 {
 }
 protected override void DisableAllNotificationUIHandler(uFrame.Kernel.GameReadyEvent data, NotificationUI group)
 {
 }
 protected void GestureInputSystemGameReadyFilter(uFrame.Kernel.GameReadyEvent data)
 {
     this.GestureInputSystemGameReadyHandler(data);
 }
 protected virtual void DemoPlayerSystemGameReadyHandler(uFrame.Kernel.GameReadyEvent data)
 {
 }
예제 #15
0
 protected void LoginAsGuestFilter(uFrame.Kernel.GameReadyEvent data)
 {
     this.LoginAsGuestHandler(data);
 }
예제 #16
0
 protected virtual void LoginAsGuestHandler(uFrame.Kernel.GameReadyEvent data)
 {
 }