public override void Initialize(uFrame.IOC.UFrameContainer container) { container.AddItem <RequireReference>(); container.AddTypeItem <OutputsChildItem>(); container.AddTypeItem <InputsChildItem>(); container.AddTypeItem <VariablesChildItem>(); container.AddTypeItem <PropertiesChildItem>(); container.AddTypeItem <CollectionsChildItem>(); container.AddItem <BranchesChildItem>(); CustomAction = container.AddNode <CustomActionNode, CustomActionNodeViewModel, CustomActionNodeDrawer>("CustomAction"); CustomAction.Color(NodeColor.Gray); Data = container.AddGraph <DataGraph, DataNode>("DataGraph"); Data.Color(NodeColor.Yellow); Data.HasSubNode <GroupNode>(); Data.HasSubNode <EventNode>(); Data.HasSubNode <ComponentNode>(); Library = container.AddGraph <LibraryGraph, LibraryNode>("LibraryGraph"); Library.Color(NodeColor.Yellow); Library.HasSubNode <GroupNode>(); Library.HasSubNode <EventNode>(); Library.HasSubNode <CustomActionNode>(); Library.HasSubNode <ComponentNode>(); Null = container.AddNode <NullNode, NullNodeViewModel, NullNodeDrawer>("Null"); Null.Color(NodeColor.Purple); StringLiteral = container.AddNode <StringLiteralNode, StringLiteralNodeViewModel, StringLiteralNodeDrawer>("StringLiteral"); StringLiteral.Color(NodeColor.Gray); Property = container.AddNode <PropertyNode, PropertyNodeViewModel, PropertyNodeDrawer>("Property"); Property.Color(NodeColor.Blue); String = container.AddNode <StringNode, StringNodeViewModel, StringNodeDrawer>("String"); String.Color(NodeColor.Purple); ActionGroup = container.AddNode <ActionGroupNode, ActionGroupNodeViewModel, ActionGroupNodeDrawer>("ActionGroup"); ActionGroup.Color(NodeColor.Red); Function = container.AddNode <FunctionNode, FunctionNodeViewModel, FunctionNodeDrawer>("Function"); Function.Color(NodeColor.Lightgoldenrod4); Bool = container.AddNode <BoolNode, BoolNodeViewModel, BoolNodeDrawer>("Bool"); Bool.Color(NodeColor.Purple); Module = container.AddGraph <ModuleGraph, ModuleNode>("ModuleGraph"); Module.Color(NodeColor.Black); Module.HasSubNode <EventNode>(); Module.HasSubNode <ComponentNode>(); Module.HasSubNode <CustomActionNode>(); Module.HasSubNode <SystemNode>(); Module.HasSubNode <GroupNode>(); AnyFalse = container.AddNode <AnyFalseNode, AnyFalseNodeViewModel, AnyFalseNodeDrawer>("AnyFalse"); AnyFalse.Color(NodeColor.Orange); CodeAction = container.AddNode <CodeActionNode, CodeActionNodeViewModel, CodeActionNodeDrawer>("CodeAction"); CodeAction.Color(NodeColor.Green); BoolExpression = container.AddNode <BoolExpressionNode, BoolExpressionNodeViewModel, BoolExpressionNodeDrawer>("BoolExpression"); BoolExpression.Color(NodeColor.Gray); Float = container.AddNode <FloatNode, FloatNodeViewModel, FloatNodeDrawer>("Float"); Float.Color(NodeColor.Purple); UserMethod = container.AddNode <UserMethodNode, UserMethodNodeViewModel, UserMethodNodeDrawer>("UserMethod"); UserMethod.Color(NodeColor.Blue); LoopCollection = container.AddNode <LoopCollectionNode, LoopCollectionNodeViewModel, LoopCollectionNodeDrawer>("LoopCollection"); LoopCollection.Color(NodeColor.LightGray); ComponentCreated = container.AddNode <ComponentCreatedNode, ComponentCreatedNodeViewModel, ComponentCreatedNodeDrawer>("ComponentCreated"); ComponentCreated.Color(NodeColor.Indianred4); SetVariable = container.AddNode <SetVariableNode, SetVariableNodeViewModel, SetVariableNodeDrawer>("SetVariable"); SetVariable.Color(NodeColor.Gray); AnyTrue = container.AddNode <AnyTrueNode, AnyTrueNodeViewModel, AnyTrueNodeDrawer>("AnyTrue"); AnyTrue.Color(NodeColor.Orange); CollectionItemRemoved = container.AddNode <CollectionItemRemovedNode, CollectionItemRemovedNodeViewModel, CollectionItemRemovedNodeDrawer>("CollectionItemRemoved"); CollectionItemRemoved.Color(NodeColor.Indianred4); CollectionModifiedHandler = container.AddNode <CollectionModifiedHandlerNode, CollectionModifiedHandlerNodeViewModel, CollectionModifiedHandlerNodeDrawer>("CollectionModifiedHandler"); CollectionModifiedHandler.Color(NodeColor.Red); Object = container.AddNode <ObjectNode, ObjectNodeViewModel, ObjectNodeDrawer>("Object"); Object.Color(NodeColor.Purple); PropertyChanged = container.AddNode <PropertyChangedNode, PropertyChangedNodeViewModel, PropertyChangedNodeDrawer>("PropertyChanged"); PropertyChanged.Color(NodeColor.Indianred4); Variable = container.AddNode <VariableNode, VariableNodeViewModel, VariableNodeDrawer>("Variable"); Variable.Color(NodeColor.Gray); Group = container.AddNode <GroupNode, GroupNodeViewModel, GroupNodeDrawer>("Group"); Group.Color(NodeColor.SgiLightBlue); Group.HasSubNode <AnyFalseNode>(); Group.HasSubNode <Vector3Node>(); Group.HasSubNode <Vector2Node>(); Group.HasSubNode <ConditionNode>(); Group.HasSubNode <AnyTrueNode>(); Group.HasSubNode <AllFalseNode>(); Group.HasSubNode <BoolExpressionNode>(); Group.HasSubNode <PropertyNode>(); Group.HasSubNode <AllTrueNode>(); Group.HasSubNode <FloatNode>(); Group.HasSubNode <StringNode>(); Group.HasSubNode <IntNode>(); Group.HasSubNode <BoolNode>(); Descriptor = container.AddNode <DescriptorNode, DescriptorNodeViewModel, DescriptorNodeDrawer>("Descriptor"); Descriptor.Color(NodeColor.Stateblue2); Vector3 = container.AddNode <Vector3Node, Vector3NodeViewModel, Vector3NodeDrawer>("Vector3"); Vector3.Color(NodeColor.Purple); Event = container.AddNode <EventNode, EventNodeViewModel, EventNodeDrawer>("Event"); Event.Inheritable(); Event.Color(NodeColor.Gold3); Literal = container.AddNode <LiteralNode, LiteralNodeViewModel, LiteralNodeDrawer>("Literal"); Literal.Color(NodeColor.Purple); Component = container.AddNode <ComponentNode, ComponentNodeViewModel, ComponentNodeDrawer>("Component"); Component.Inheritable(); Component.Color(NodeColor.Darkolivegreen4); AllFalse = container.AddNode <AllFalseNode, AllFalseNodeViewModel, AllFalseNodeDrawer>("AllFalse"); AllFalse.Color(NodeColor.Orange); Int = container.AddNode <IntNode, IntNodeViewModel, IntNodeDrawer>("Int"); Int.Color(NodeColor.Purple); CollectionItemAdded = container.AddNode <CollectionItemAddedNode, CollectionItemAddedNodeViewModel, CollectionItemAddedNodeDrawer>("CollectionItemAdded"); CollectionItemAdded.Color(NodeColor.Indianred4); ComponentDestroyed = container.AddNode <ComponentDestroyedNode, ComponentDestroyedNodeViewModel, ComponentDestroyedNodeDrawer>("ComponentDestroyed"); ComponentDestroyed.Color(NodeColor.Indianred4); Vector2 = container.AddNode <Vector2Node, Vector2NodeViewModel, Vector2NodeDrawer>("Vector2"); Vector2.Color(NodeColor.Purple); SequenceContainer = container.AddNode <SequenceContainerNode, SequenceContainerNodeViewModel, SequenceContainerNodeDrawer>("SequenceContainer"); SequenceContainer.Color(NodeColor.Red); AllTrue = container.AddNode <AllTrueNode, AllTrueNodeViewModel, AllTrueNodeDrawer>("AllTrue"); AllTrue.Color(NodeColor.Orange); StopTimer = container.AddNode <StopTimerNode, StopTimerNodeViewModel, StopTimerNodeDrawer>("StopTimer"); StopTimer.Color(NodeColor.Gray); StartTimer = container.AddNode <StartTimerNode, StartTimerNodeViewModel, StartTimerNodeDrawer>("StartTimer"); StartTimer.Color(NodeColor.Gray); Condition = container.AddNode <ConditionNode, ConditionNodeViewModel, ConditionNodeDrawer>("Condition"); Condition.Color(NodeColor.Orange); Action = container.AddNode <ActionNode, ActionNodeViewModel, ActionNodeDrawer>("Action"); Action.Color(NodeColor.Green); Handler = container.AddGraph <HandlerGraph, HandlerNode>("HandlerGraph"); Handler.Color(NodeColor.Palevioletred4); Handler.HasSubNode <SetVariableNode>(); Handler.HasSubNode <ActionGroupNode>(); Handler.HasSubNode <ActionNode>(); Handler.HasSubNode <ComponentNode>(); Handler.HasSubNode <ObjectNode>(); Handler.HasSubNode <LoopCollectionNode>(); Handler.HasSubNode <IntNode>(); Handler.HasSubNode <PropertyNode>(); Handler.HasSubNode <EnumValueNode>(); Handler.HasSubNode <Vector2Node>(); Handler.HasSubNode <FloatNode>(); Handler.HasSubNode <NullNode>(); Handler.HasSubNode <BoolNode>(); Handler.HasSubNode <SequenceItemNode>(); Handler.HasSubNode <Vector3Node>(); Handler.HasSubNode <StringNode>(); System = container.AddGraph <SystemGraph, SystemNode>("SystemGraph"); System.Color(NodeColor.Blue); System.HasSubNode <CollectionItemAddedNode>(); System.HasSubNode <ComponentNode>(); System.HasSubNode <PropertyChangedNode>(); System.HasSubNode <ComponentCreatedNode>(); System.HasSubNode <CustomActionNode>(); System.HasSubNode <HandlerNode>(); System.HasSubNode <DescriptorNode>(); System.HasSubNode <EventNode>(); System.HasSubNode <GroupNode>(); System.HasSubNode <ComponentDestroyedNode>(); System.HasSubNode <CollectionItemRemovedNode>(); Entity = container.AddNode <EntityNode, EntityNodeViewModel, EntityNodeDrawer>("Entity"); Entity.Color(NodeColor.Gray); Color = container.AddNode <ColorNode, ColorNodeViewModel, ColorNodeDrawer>("Color"); Color.Color(NodeColor.Purple); EnumValue = container.AddNode <EnumValueNode, EnumValueNodeViewModel, EnumValueNodeDrawer>("EnumValue"); EnumValue.Color(NodeColor.Purple); SequenceItem = container.AddNode <SequenceItemNode, SequenceItemNodeViewModel, SequenceItemNodeDrawer>("SequenceItem"); SequenceItem.Color(NodeColor.Green); container.Connectable <BoolExpressionNode, Expressions>(); container.Connectable <BoolExpressionNode, GroupNode>(); container.Connectable <ComponentNode, RequireReference>(); container.Connectable <ActionNode, ActionNode>(); container.Connectable <HandlerNode, SequenceItemNode>(); container.Connectable <SequenceItemNode, SequenceItemNode>(); }
public override void Initialize(uFrame.IOC.UFrameContainer container) { container.AddItem <BindingsReference>(); container.AddTypeItem <CommandsChildItem>(); container.AddItem <TransitionsChildItem>(); container.AddItem <HandlersReference>(); container.AddTypeItem <PropertiesChildItem>(); container.AddItem <SubPropertiesReference>(); container.AddTypeItem <InstancesReference>(); container.AddItem <StateTransitionsReference>(); container.AddTypeItem <CollectionsChildItem>(); Service = container.AddNode <ServiceNode, ServiceNodeViewModel, ServiceNodeDrawer>("Service"); Service.Inheritable(); Service.Color(NodeColor.Manganeseblue); Service.HasSubNode <SimpleClassNode>(); ComputedProperty = container.AddNode <ComputedPropertyNode, ComputedPropertyNodeViewModel, ComputedPropertyNodeDrawer>("ComputedProperty"); ComputedProperty.Inheritable(); ComputedProperty.Color(NodeColor.Green); SimpleClass = container.AddNode <SimpleClassNode, SimpleClassNodeViewModel, SimpleClassNodeDrawer>("SimpleClass"); SimpleClass.Inheritable(); SimpleClass.Color(NodeColor.Salmon2); SubSystem = container.AddGraph <SubSystemGraph, SubSystemNode>("SubSystemGraph"); SubSystem.Color(NodeColor.Blue); SubSystem.HasSubNode <ServiceNode>(); SubSystem.HasSubNode <SimpleClassNode>(); SubSystem.HasSubNode <ElementNode>(); SubSystem.HasSubNode <CommandNode>(); View = container.AddNode <ViewNode, ViewNodeViewModel, ViewNodeDrawer>("View"); View.Inheritable(); View.Color(NodeColor.Royalblue2); SceneType = container.AddNode <SceneTypeNode, SceneTypeNodeViewModel, SceneTypeNodeDrawer>("SceneType"); SceneType.Inheritable(); SceneType.Color(NodeColor.SgiBeet); Element = container.AddNode <ElementNode, ElementNodeViewModel, ElementNodeDrawer>("Element"); Element.Inheritable(); Element.Color(NodeColor.Violetred2); Element.HasSubNode <SimpleClassNode>(); Element.HasSubNode <ViewNode>(); Element.HasSubNode <CommandNode>(); Element.HasSubNode <ComputedPropertyNode>(); Element.HasSubNode <ViewComponentNode>(); Element.HasSubNode <StateMachineNode>(); Command = container.AddNode <CommandNode, CommandNodeViewModel, CommandNodeDrawer>("Command"); Command.Inheritable(); Command.Color(NodeColor.Indianred4); State = container.AddNode <StateNode, StateNodeViewModel, StateNodeDrawer>("State"); State.Color(NodeColor.Lightgoldenrod3); MVVM = container.AddGraph <MVVMGraph, MVVMNode>("MVVMGraph"); MVVM.Color(NodeColor.DarkGray); MVVM.HasSubNode <SimpleClassNode>(); MVVM.HasSubNode <SubSystemNode>(); MVVM.HasSubNode <SceneTypeNode>(); MVVM.HasSubNode <ServiceNode>(); ViewComponent = container.AddNode <ViewComponentNode, ViewComponentNodeViewModel, ViewComponentNodeDrawer>("ViewComponent"); ViewComponent.Inheritable(); ViewComponent.Color(NodeColor.SgiLightBlue); StateMachine = container.AddNode <StateMachineNode, StateMachineNodeViewModel, StateMachineNodeDrawer>("StateMachine"); StateMachine.Inheritable(); StateMachine.Color(NodeColor.Carrot); StateMachine.HasSubNode <StateNode>(); container.Connectable <ComputedPropertyNode, TransitionsChildItem>(); container.Connectable <ComputedPropertyNode, BindingsReference>(); container.Connectable <ViewNode, ViewComponentNode>(); container.Connectable <ViewNode, ViewNode>(); container.Connectable <ElementNode, InstancesReference>(); container.Connectable <ElementNode, Element>(); container.Connectable <StartState, StateNode>(); container.Connectable <CommandsChildItem, TransitionsChildItem>(); container.Connectable <CommandsChildItem, BindingsReference>(); container.Connectable <TransitionsChildItem, StateTransitionsReference>(); container.Connectable <HandlersReference, SimpleClassNode>(); container.Connectable <PropertiesChildItem, StateMachineNode>(); container.Connectable <PropertiesChildItem, SubPropertiesReference>(); container.Connectable <PropertiesChildItem, SceneProperties>(); container.Connectable <PropertiesChildItem, BindingsReference>(); container.Connectable <PropertiesChildItem, ComputedPropertyNode>(); container.Connectable <StateTransitionsReference, StateNode>(); container.Connectable <CollectionsChildItem, BindingsReference>(); container.Connectable <PropertiesChildItem, BindingsReference>(); container.Connectable <PropertiesChildItem, ComputedPropertyNode>(); container.Connectable <PropertiesChildItem, SubPropertiesReference>(); container.Connectable <PropertiesChildItem, BindingsReference>(); container.Connectable <PropertiesChildItem, SceneProperties>(); container.Connectable <PropertiesChildItem, StateMachineNode>(); container.Connectable <CollectionsChildItem, BindingsReference>(); }