public override void OnEvent(CreateNetworkedBuilding evnt) { GameObject prefab = PrefabDB.instance.GetGO(evnt.prefabID); if (prefab != null && evnt.requester != null) { var instance = GameObject.Instantiate(prefab); BoltBuilding building = instance.GetComponent <BoltBuilding>(); building.transform.position = evnt.pos; building.transform.rotation = evnt.rot; if (!building.CheckConditions()) // check conditions serverside { Destroy(instance); return; } entities.Add(building); evnt.health = building.maxHealth; evnt.id = entities.Count; building.LoadData(evnt); building.PackData(evnt.requester, false).Send(); } }
public static void LoadEntity(CreateNetworkedBuilding evnt) { GameObject prefab = PrefabDB.instance.GetGO(evnt.prefabID); if (prefab != null) { var instance = GameObject.Instantiate(prefab); BoltBuilding building = instance.GetComponent <BoltBuilding>(); building.LoadData(evnt); entities.Add(building); } }