/** * Constructor. * * @param scene * Contained scene data */ public SceneDataControl(Scene scene, string playerImagePath) { this.scene = scene; this.resourcesList = scene.getResources(); selectedResources = 0; // Add a new resource if the list is empty if (resourcesList.Count == 0) { resourcesList.Add(new ResourcesUni()); } // Create the subcontrollers resourcesDataControlList = new List <ResourcesDataControl>(); foreach (ResourcesUni resources in resourcesList) { resourcesDataControlList.Add(new ResourcesDataControl(resources, Controller.SCENE)); } exitsListDataControl = new ExitsListDataControl(this, scene.getExits()); referencesListDataControl = new ReferencesListDataControl(playerImagePath, this, scene.getItemReferences(), scene.getAtrezzoReferences(), scene.getCharacterReferences()); activeAreasListDataControl = new ActiveAreasListDataControl(this, scene.getActiveAreas()); barriersListDataControl = new BarriersListDataControl(this, scene.getBarriers()); trajectoryDataControl = new TrajectoryDataControl(this, scene.getTrajectory()); }
/** * Constructor. * * @param scene * Contained scene data */ public SceneDataControl(Scene scene, string playerImagePath) { this.scene = scene; this.resourcesList = scene.getResources(); selectedResources = 0; // Add a new resource if the list is empty if (resourcesList.Count == 0) { resourcesList.Add(new ResourcesUni()); } // Create the subcontrollers resourcesDataControlList = new List <ResourcesDataControl>(); foreach (ResourcesUni resources in resourcesList) { resourcesDataControlList.Add(new ResourcesDataControl(resources, Controller.SCENE)); } exitsListDataControl = new ExitsListDataControl(this, scene.getExits()); referencesListDataControl = new ReferencesListDataControl(playerImagePath, this); activeAreasListDataControl = new ActiveAreasListDataControl(this, scene.getActiveAreas()); barriersListDataControl = new BarriersListDataControl(this, scene.getBarriers()); trajectoryDataControl = new TrajectoryDataControl(this, scene.getTrajectory()); xApiOptions = new Dictionary <string, List <string> >(); var accessibleOptions = Enum.GetValues(typeof(AccessibleTracker.Accessible)) .Cast <AccessibleTracker.Accessible>() .Select(v => v.ToString().ToLower()) .ToList(); xApiOptions.Add("accesible", accessibleOptions); var alternativeOptions = Enum.GetValues(typeof(AlternativeTracker.Alternative)) .Cast <AlternativeTracker.Alternative>() .Select(v => v.ToString().ToLower()) .ToList(); xApiOptions.Add("alternative", alternativeOptions); }