// Parses play turn XML and calls play turn on player // Returns tile XML response public String playTurnHandler(XElement playTurnXML) { XMLDecoder.checkOrderOfTagsFromXML(new List <string> { "board", "set", "n" }, playTurnXML.Elements().ToList()); Board b = XMLDecoder.xmlToBoard(playTurnXML.Element("board")); List <Tile> hand = XMLDecoder.xmlToListOfTiles(playTurnXML.Element("set")); int numTilesInDrawPile = XMLDecoder.xmlToNumber(playTurnXML.Element("n")); Tile tileToPlay = player.playTurn(b, hand, numTilesInDrawPile); String responseTile = XMLEncoder.toString(XMLEncoder.tileToXML(tileToPlay)); return(responseTile); }
// Parses and responses to an XML query about the competitor // Returns XML string of response public String interpretQuery(String query) { XElement queryXML = XElement.Parse(query); String command = queryXML.Name.ToString(); String response = null; switch (command) { case "get-name": String name = player.getName(); response = XMLEncoder.nameToXML(name).ToString(); break; case "initialize": response = initializeHandler(queryXML); break; case "place-pawn": XElement boardXML = queryXML.Element("board"); Board board = XMLDecoder.xmlToBoard(boardXML); Posn posn = player.placePawn(board); response = XMLEncoder.RemoveWhitespace(XMLEncoder.posnToPawnLocXML(posn).ToString()); break; case "play-turn": response = playTurnHandler(queryXML); break; case "end-game": XElement xmlBoardEndGame = queryXML.Element("board"); Board bEndGame = XMLDecoder.xmlToBoard(xmlBoardEndGame); XElement xmlPlayerColors = queryXML.Element("set"); List <string> playerColors = new List <string>(); foreach (XElement playerColorXml in xmlPlayerColors.Descendants("color")) { playerColors.Add(XMLDecoder.xmlToColor(playerColorXml)); } response = XMLEncoder.encodeVoid().ToString(); break; default: throw new Exception("Outgoing competitor command not understand " + "the command " + command); } return(response); }
static void Main(string[] args) { while (true) { List <XElement> inputXML = new List <XElement>(); string line; for (int i = 0; i < 5; i++) { line = Console.ReadLine(); // End execution when game is over if (line == null) { return; } inputXML.Add(XElement.Parse(line)); } XElement drawTilesXml = inputXML[0]; XElement onBoardPlayersXml = inputXML[1]; XElement eliminatedPlayersXml = inputXML[2]; XElement boardXml = inputXML[3]; XElement tileToPlayXml = inputXML[4]; List <Tile> drawPile = XMLDecoder.xmlToListOfTiles(drawTilesXml); Board b = XMLDecoder.xmlToBoard(boardXml); Tile tileToPlay = XMLDecoder.xmlToTile(tileToPlayXml); SPlayer dragonTileHolder = null; List <SPlayer> activePlayers = new List <SPlayer>(); foreach (XElement splayerXml in onBoardPlayersXml.Elements()) { SPlayer tempPlayer = XMLDecoder.xmlToSplayer(splayerXml); tempPlayer.playerState = SPlayer.State.Playing; if (tempPlayer.isDragonHolder()) { if (dragonTileHolder != null) { throw new TsuroException("Cannot set multiple dragon tile holders."); } dragonTileHolder = tempPlayer; } activePlayers.Add(tempPlayer); } List <SPlayer> eliminatedPlayers = new List <SPlayer>(); foreach (XElement splayerXml in eliminatedPlayersXml.Elements()) { SPlayer tempPlayer = XMLDecoder.xmlToSplayer(splayerXml); eliminatedPlayers.Add(tempPlayer); } // Run our version of play a turn Admin admin = new Admin(activePlayers, eliminatedPlayers, dragonTileHolder, drawPile); TurnResult tr = admin.playATurn(b, tileToPlay); //Convert our turn result into xml strings string outDrawPileXml = XMLEncoder.listOfTilesToXML(tr.drawPile).ToString(); string outActivePlayersXml = XMLEncoder.listOfSPlayerToXML(tr.currentPlayers, admin).ToString(); string outEliminatedPlayersXml = XMLEncoder.listOfSPlayerToXML(tr.eliminatedPlayers, admin).ToString(); string outBoardXml = XMLEncoder.boardToXML(tr.b).ToString(); string outwinnersXML; if (tr.playResult == null) { outwinnersXML = XMLEncoder.encodeFalse().ToString(); } else { outwinnersXML = XMLEncoder.listOfSPlayerToXML(tr.playResult, admin).ToString(); } // Print XML Strings out through stdout Console.WriteLine(XMLEncoder.RemoveWhitespace(outDrawPileXml)); Console.WriteLine(XMLEncoder.RemoveWhitespace(outActivePlayersXml)); Console.WriteLine(XMLEncoder.RemoveWhitespace(outEliminatedPlayersXml)); Console.WriteLine(XMLEncoder.RemoveWhitespace(outBoardXml)); Console.WriteLine(XMLEncoder.RemoveWhitespace(outwinnersXML)); Console.Out.WriteLine(); } }