static void Main(string[] args) { while (true) { List <XElement> inputXML = new List <XElement>(); string line; for (int i = 0; i < 5; i++) { line = Console.ReadLine(); // End execution when game is over if (line == null) { return; } inputXML.Add(XElement.Parse(line)); } XElement drawTilesXml = inputXML[0]; XElement onBoardPlayersXml = inputXML[1]; XElement eliminatedPlayersXml = inputXML[2]; XElement boardXml = inputXML[3]; XElement tileToPlayXml = inputXML[4]; List <Tile> drawPile = XMLDecoder.xmlToListOfTiles(drawTilesXml); Board b = XMLDecoder.xmlToBoard(boardXml); Tile tileToPlay = XMLDecoder.xmlToTile(tileToPlayXml); SPlayer dragonTileHolder = null; List <SPlayer> activePlayers = new List <SPlayer>(); foreach (XElement splayerXml in onBoardPlayersXml.Elements()) { SPlayer tempPlayer = XMLDecoder.xmlToSplayer(splayerXml); tempPlayer.playerState = SPlayer.State.Playing; if (tempPlayer.isDragonHolder()) { if (dragonTileHolder != null) { throw new TsuroException("Cannot set multiple dragon tile holders."); } dragonTileHolder = tempPlayer; } activePlayers.Add(tempPlayer); } List <SPlayer> eliminatedPlayers = new List <SPlayer>(); foreach (XElement splayerXml in eliminatedPlayersXml.Elements()) { SPlayer tempPlayer = XMLDecoder.xmlToSplayer(splayerXml); eliminatedPlayers.Add(tempPlayer); } // Run our version of play a turn Admin admin = new Admin(activePlayers, eliminatedPlayers, dragonTileHolder, drawPile); TurnResult tr = admin.playATurn(b, tileToPlay); //Convert our turn result into xml strings string outDrawPileXml = XMLEncoder.listOfTilesToXML(tr.drawPile).ToString(); string outActivePlayersXml = XMLEncoder.listOfSPlayerToXML(tr.currentPlayers, admin).ToString(); string outEliminatedPlayersXml = XMLEncoder.listOfSPlayerToXML(tr.eliminatedPlayers, admin).ToString(); string outBoardXml = XMLEncoder.boardToXML(tr.b).ToString(); string outwinnersXML; if (tr.playResult == null) { outwinnersXML = XMLEncoder.encodeFalse().ToString(); } else { outwinnersXML = XMLEncoder.listOfSPlayerToXML(tr.playResult, admin).ToString(); } // Print XML Strings out through stdout Console.WriteLine(XMLEncoder.RemoveWhitespace(outDrawPileXml)); Console.WriteLine(XMLEncoder.RemoveWhitespace(outActivePlayersXml)); Console.WriteLine(XMLEncoder.RemoveWhitespace(outEliminatedPlayersXml)); Console.WriteLine(XMLEncoder.RemoveWhitespace(outBoardXml)); Console.WriteLine(XMLEncoder.RemoveWhitespace(outwinnersXML)); Console.Out.WriteLine(); } }
static void Main(string[] args) { while (true) { List <XElement> inputXML = new List <XElement>(); string line; for (int i = 0; i < 5; i++) { line = Console.ReadLine(); // End execution when game is over if (line == null) { return; } inputXML.Add(XElement.Parse(line)); } XElement drawTilesXml = inputXML[0]; XElement onBoardPlayersXml = inputXML[1]; XElement eliminatedPlayersXml = inputXML[2]; XElement boardXml = inputXML[3]; XElement tileToPlayXml = inputXML[4]; List <Tile> drawPile = XMLDecoder.xmlToListOfTiles(drawTilesXml); Tile[,] boardGrid = XMLDecoder.xmlBoardToGrid(boardXml); Dictionary <string, Posn> colorToPosnMap = XMLDecoder.xmlBoardToPlayerPosns(boardXml); Tile tileToPlay = XMLDecoder.xmlToTile(tileToPlayXml); SPlayer dragonTileHolder = null; // Create list of active players from onBoardXml List <SPlayer> activePlayers = new List <SPlayer>(); foreach (XElement splayerXml in onBoardPlayersXml.Elements()) { string color = XMLDecoder.xmlSPlayerToColor(splayerXml); List <Tile> playerHand = XMLDecoder.xmlSPlayerToHand(splayerXml); SPlayer tempPlayer = new SPlayer(color, playerHand); tempPlayer.playerState = SPlayer.State.Playing; if (colorToPosnMap[color] == null) { throw new Exception("Active player color was not found on Board player colors"); } tempPlayer.setPosn(colorToPosnMap[color]); if (XMLDecoder.SPlayerXmlIsDragonTileHolder(splayerXml)) { dragonTileHolder = tempPlayer; } activePlayers.Add(tempPlayer); } // Create list of eliminated players from onBoardXml List <SPlayer> eliminatedPlayers = new List <SPlayer>(); foreach (XElement splayerXml in eliminatedPlayersXml.Elements()) { string color = XMLDecoder.xmlSPlayerToColor(splayerXml); List <Tile> playerHand = XMLDecoder.xmlSPlayerToHand(splayerXml); SPlayer tempPlayer = new SPlayer(color, playerHand); if (colorToPosnMap[color] == null) { throw new Exception("Eliminated player color was not found on Board player colors"); } tempPlayer.setPosn(colorToPosnMap[color]); eliminatedPlayers.Add(tempPlayer); } Board boardWithAllInfo = new Board(drawPile, activePlayers, eliminatedPlayers, dragonTileHolder, boardGrid); // Run our version of play a turn Admin admin = new Admin(); TurnResult tr = admin.playATurn(boardWithAllInfo, tileToPlay); //Convert our turn result into xml strings string outDrawPileXml = XMLEncoder.listOfTilesToXML(tr.drawPile).ToString(); string outActivePlayersXml = XMLEncoder.listOfSPlayerToXML(tr.currentPlayers, tr.b).ToString(); string outEliminatedPlayersXml = XMLEncoder.listOfSPlayerToXML(tr.eliminatedPlayers, tr.b).ToString(); string outBoardXml = XMLEncoder.boardToXML(tr.b).ToString(); string outwinnersXML = ""; if (tr.playResult == null) { outwinnersXML = XMLEncoder.encodeFalse().ToString(); } else { outwinnersXML = XMLEncoder.listOfSPlayerToXML(tr.playResult, tr.b).ToString(); } // Print XML Strings out through stdout Console.WriteLine(XMLEncoder.RemoveWhitespace(outDrawPileXml)); Console.WriteLine(XMLEncoder.RemoveWhitespace(outActivePlayersXml)); Console.WriteLine(XMLEncoder.RemoveWhitespace(outEliminatedPlayersXml)); Console.WriteLine(XMLEncoder.RemoveWhitespace(outBoardXml)); Console.WriteLine(XMLEncoder.RemoveWhitespace(outwinnersXML)); Console.Out.WriteLine(); } }