public UISim() { Camera = new BasicCamera(GameFacade.GraphicsDevice, new Vector3(0.0f, 7.0f, -17.0f), Vector3.Zero, Vector3.Up); Scene = new _3DScene(GameFacade.Game.GraphicsDevice, Camera); Scene.ID = "UISim"; GameFacade.Game.GraphicsDevice.DeviceReset += new EventHandler(GraphicsDevice_DeviceReset); Avatar = new AdultSimAvatar(); Avatar.Scene = Scene; Avatar.Scale = new Vector3(0.45f); Scene.Add(Avatar); GameFacade.Scenes.AddExternal(Scene); //SimRender = new SimRenderer(); //SimRender.ID = "SimRender"; //SimScene = new ThreeDScene(); //SimScene.ID = "SimScene"; //SimScene.Camera = //SimScene.Add(SimRender); //GameFacade.Scenes.AddScene(SimScene); //Why the %&(¤%( was this commented out? LET STAY!! ///** Default settings **/ //SimRender.Scale = new Vector3(0.45f); ////SimRender.RotationX = (float)MathUtils.DegreeToRadian(5); ////SimRender.RotationX = (float)MathUtils.DegreeToRadian(RotationStartAngle); //// ////var scene = new TSOClient.ThreeD.ThreeDScene(); ////scene.Add(a); //GameFacade.Scenes.AddExternalScene(SimScene); }
public UISim() { Camera = new BasicCamera(GameFacade.GraphicsDevice, new Vector3(0.0f, 7.0f, -17.0f), Vector3.Zero, Vector3.Up); Scene = new _3DScene(GameFacade.Game.GraphicsDevice, Camera); Scene.ID = "UISim"; GameFacade.Game.GraphicsDevice.DeviceReset += new EventHandler(GraphicsDevice_DeviceReset); Avatar = new AdultSimAvatar(); Avatar.Scene = Scene; Avatar.Scale = new Vector3(0.45f); Scene.Add(Avatar); GameFacade.Scenes.AddExternal(Scene); }
private void Vitaboy_Load(object sender, EventArgs e) { Content.Init(@"C:\Program Files\Maxis\The Sims Online\TSOClient\", canvas.GraphicsDevice); var content = Content.Get(); foreach (var binding in content.AvatarBindings.List()){ bindingsList.Items.Add(binding); } foreach (var outfit in content.AvatarOutfits.List()){ outfitList.Items.Add(outfit); } foreach (var animation in content.AvatarAnimations.List()){ animationsList.Items.Add(animation); } _3D = new _3DLayer(); Camera = new BasicCamera(canvas.GraphicsDevice, new Vector3(10.0f, 10.0f, 10.0f), new Vector3(5.0f, 5.0f, 5.0f), Vector3.Up); Scene = new _3DScene(canvas.GraphicsDevice, Camera); _3D.Add(Scene); canvas.Screen.Add(_3D); Animator = new Animator(); Scene.Add(Animator); int y = 22; }