public Gup7RequirementsModel() { Title = "7th Gup Green-High"; Hands = new HandsModel() { Requirements = new List<string>() { "Gung bo/Middle defense/Reverse middle section punch", "Gung bo/Combination low-high defense", "Gung bo/Twin-outer forearm defense", "Ding bo/Knife hand defense/Four finger jab (bul jee)" } }; Kicks = new KicksModel() { Requirements = new List<string>() { "Ding bo/Round kick", "Ding bo/Turning-back kick", "Gung bo/Round kick" } }; Combinations = new CombinationsModel() { Requirements = new List<string>() { "Ding bo/Fake low-high front-snap kick", "Ding bo/Round kick/Turning-back kick", "Gung bo/High-low section punch/Round kick" } }; StepSparring = new StepSparringModel() { Requirements = new List<string>() { "Punch defense/Vertical-chop counter", "Punch defense/Slapping-block horizontal elbow-strike back-fist counter", "Punch defense/Side-downward knee kick counter", "Punch defense/Round kick counter", "Punch defense/Turning-back kick counter" } }; Weapons = new WeaponsModel() { Requirements = new List<string>() { "Double short sticks (Escrima)" } }; Forms = new FormsModel() { Requirements = new List<string>() { "Liu Tung Wu (Six Animal Form) 17 movements (Tiger, Snake, Monkey, Ram, Dragon, Eagle)" } }; }
public Gup8RequirementsModel() { Title = "8th Gup Green"; Hands = new HandsModel() { Requirements = new List<string>() { "Ma bo/Middle section punch", "Gung bo/Low defense", "Gung bo/Middle defense", "Gung bo/High defense", "Ding bo/Back-fist strike" } }; Kicks = new KicksModel() { Requirements = new List<string>() { "Ding bo/Low front-snap kick", "Ding bo/Side-downward kick", "Gung bo/Side-downward kick" } }; Combinations = new CombinationsModel() { Requirements = new List<string>() { "Ding bo/Side-downward kick/Back-fist strike", "Ding bo/Low front-snap kick/Back-fist strike", "Ding bo/Low front-snap kick/Side-downward kick/Back-fist strike" } }; StepSparring = new StepSparringModel() { Requirements = new List<string>() { "Punch defense/Punch counter", "Punch defense/Forearm-strike counter", "Punch defense/Horizontal chop counter", "Punch defense/Front-snap kick counter", "Punch defense/High side kick counter" } }; Forms = new FormsModel() { Requirements = new List<string>() { "Tao Fei Chuan (The Way of the Flying Fist) 20 Movements" } }; }
public Gup4RequirementsModel() { Title = "4th Gup Gold"; Hands = new HandsModel() { Requirements = new List<string>() { "Ma bo/Middle section punch", "Gung bo/Low defense", "Gung bo/Middle defense", "Gung bo/High defense", "Ding bo/Back-fist strike" } }; Kicks = new KicksModel() { Requirements = new List<string>() { "Ding bo/Low front-snap kick", "Ding bo/Side-downward kick", "Gung bo/Side-downward kick" } }; Blocking = new BlockingModel() { Requirements = new List<string>() { "Ding bo/Punch blocking", "Ding bo/Kick blocking", "Gung bo/Punch blocking", "Gung bo/Kick blocking" } }; Breaks = new BreaksModel() { Requirements = new List<string>() { "Strangle holds: Front/Rear/Side", "Hug: Front over-arm", "Hug: Rear over-arm", "Hug: Front under-arm", "Hug: Rear under-arm", "Wrist holds/Breaks" } }; Combinations = new CombinationsModel() { Requirements = new List<string>() { "Ding bo/Side-downward kick/Back-fist strike", "Ding bo/Low front-snap kick/Back-fist strike", "Ding bo/Low front-snap kick/Side-downward kick/Back-fist strike" } }; Principles = new PrinciplesModel() { Requirements = new List<string>() { "Male entries", "Female entries" } }; Forms = new FormsModel() { Requirements = new List<string>() { "Four Winds", "Monkey Staff Form" } }; }