public RenderTextureCompositeTest() { var winSize = CCDirector.SharedDirector.WinSize; var characterSpriteFactory = new CharacterSpriteFactory(); _testSprite = new CCSprite(@"Images\grossini_dance_01"); _testSprite2 = new CCSprite(@"Images\grossini_dance_02"); _swingAnimate = characterSpriteFactory.CreateAnimateAction(); _thrustAnimate = characterSpriteFactory.CreateAnimateAction(); _dodgeAnimate = characterSpriteFactory.CreateAnimateAction(); _collapseAnimate = characterSpriteFactory.CreateAnimateAction(); _swingAnimate2 = characterSpriteFactory.CreateAnimateAction(); _thrustAnimate2 = characterSpriteFactory.CreateAnimateAction(); _dodgeAnimate2 = characterSpriteFactory.CreateAnimateAction(); _collapseAnimate2 = characterSpriteFactory.CreateAnimateAction(); _testSprite.Position = new CCPoint(winSize.Width / 2 - 200, winSize.Height / 2 + 100); AddChild(_testSprite); _testSprite2.Position = new CCPoint(winSize.Width / 2 + 200, winSize.Height / 2 + 100); _testSprite2.FlipX = true; AddChild(_testSprite2); AnimationLoop(); AnimationLoop2(); }
public RenderTextureCompositeTest() { var winSize = CCDirector.SharedDirector.WinSize; var characterSpriteFactory = new CharacterSpriteFactory(); _testSprite = new CCSprite(@"Images\grossini_dance_01"); _testSprite2 = new CCSprite(@"Images\grossini_dance_02"); _swingAnimate = characterSpriteFactory.CreateAnimateAction(); _thrustAnimate = characterSpriteFactory.CreateAnimateAction(); _dodgeAnimate = characterSpriteFactory.CreateAnimateAction(); _collapseAnimate = characterSpriteFactory.CreateAnimateAction(); _swingAnimate2 = characterSpriteFactory.CreateAnimateAction(); _thrustAnimate2 = characterSpriteFactory.CreateAnimateAction(); _dodgeAnimate2 = characterSpriteFactory.CreateAnimateAction(); _collapseAnimate2 = characterSpriteFactory.CreateAnimateAction(); _testSprite.Position = new CCPoint(winSize.Width / 2 -200, winSize.Height / 2 + 100); AddChild(_testSprite); _testSprite2.Position = new CCPoint(winSize.Width / 2 + 200, winSize.Height / 2 + 100); _testSprite2.FlipX = true; AddChild(_testSprite2); AnimationLoop(); AnimationLoop2(); }
public override void OnEnter() { base.OnEnter(); CCSize windowSize = Layer.VisibleBoundsWorldspace.Size; var characterSpriteFactory = new CharacterSpriteFactory(); swingAnimate = characterSpriteFactory.CreateAnimateAction(Director); thrustAnimate = characterSpriteFactory.CreateAnimateAction(Director); dodgeAnimate = characterSpriteFactory.CreateAnimateAction(Director); collapseAnimate = characterSpriteFactory.CreateAnimateAction(Director); swingAnimate2 = characterSpriteFactory.CreateAnimateAction(Director); thrustAnimate2 = characterSpriteFactory.CreateAnimateAction(Director); dodgeAnimate2 = characterSpriteFactory.CreateAnimateAction(Director); collapseAnimate2 = characterSpriteFactory.CreateAnimateAction(Director); testSprite.Position = new CCPoint(windowSize.Width / 2 - 200, windowSize.Height / 2 + 100); testSprite2.Position = new CCPoint(windowSize.Width / 2 + 200, windowSize.Height / 2 + 100); testSprite2.FlipX = true; AnimationLoop(); AnimationLoop2(); }
public override void OnEnter() { base.OnEnter(); CCSize windowSize = Layer.VisibleBoundsWorldspace.Size; var characterSpriteFactory = new CharacterSpriteFactory(); swingAnimate = characterSpriteFactory.CreateAnimateAction(Director); thrustAnimate = characterSpriteFactory.CreateAnimateAction(Director); dodgeAnimate = characterSpriteFactory.CreateAnimateAction(Director); collapseAnimate = characterSpriteFactory.CreateAnimateAction(Director); swingAnimate2 = characterSpriteFactory.CreateAnimateAction(Director); thrustAnimate2 = characterSpriteFactory.CreateAnimateAction(Director); dodgeAnimate2 = characterSpriteFactory.CreateAnimateAction(Director); collapseAnimate2 = characterSpriteFactory.CreateAnimateAction(Director); testSprite.Position = new CCPoint(windowSize.Width / 2 -200, windowSize.Height / 2 + 100); testSprite2.Position = new CCPoint(windowSize.Width / 2 + 200, windowSize.Height / 2 + 100); testSprite2.FlipX = true; AnimationLoop(); AnimationLoop2(); }