public override void RestartCallback(object sender) { base.RestartCallback(sender); CCScene s = new AtlasTestSceneNew(); s.AddChild(AtlasTestSceneNew.restartAtlasAction()); Director.ReplaceScene(s); }
public static TestScene CreateTestScene(int index) { //Application.PurgeAllCachedData(); TestScene scene = null; switch (index) { case (int)TestCases.TEST_ACTIONS: scene = new ActionsTestScene(); break; case (int)TestCases.TEST_TRANSITIONS: scene = new TransitionsTestScene(); break; case (int)TestCases.TEST_PROGRESS_ACTIONS: scene = new ProgressActionsTestScene(); break; case (int)TestCases.TEST_EFFECTS: scene = new EffectTestScene(); break; case (int)TestCases.TEST_CLICK_AND_MOVE: scene = new ClickAndMoveTest(); break; case (int)TestCases.TEST_ROTATE_WORLD: scene = new RotateWorldTestScene(); break; case (int)TestCases.TEST_PARTICLE: scene = new ParticleTestScene(); break; case (int)TestCases.TEST_EASE_ACTIONS: scene = new EaseActionsTestScene(); break; case (int)TestCases.TEST_MOTION_STREAK: scene = new MotionStreakTestScene(); break; case (int)TestCases.TEST_DRAW_PRIMITIVES: scene = new DrawPrimitivesTestScene(); break; case (int)TestCases.TEST_COCOSNODE: scene = new CocosNodeTestScene(); break; case (int)TestCases.TEST_TOUCHES: scene = new PongScene(); break; case (int)TestCases.TEST_MENU: scene = new MenuTestScene(); break; case (int)TestCases.TEST_ACTION_MANAGER: scene = new ActionManagerTestScene(); break; case (int)TestCases.TEST_LAYER: scene = new LayerTestScene(); break; case (int)TestCases.TEST_SCENE: scene = new SceneTestScene(); break; case (int)TestCases.TEST_PARALLAX: scene = new ParallaxTestScene(); break; case (int)TestCases.TEST_TILE_MAP: scene = new TileMapTestScene(); break; case (int)TestCases.TEST_INTERVAL: scene = new IntervalTestScene(); break; case (int)TestCases.TEST_LABEL: scene = new AtlasTestScene(); break; case (int)TestCases.TEST_LABEL_NEW: scene = new AtlasTestSceneNew(); break; case (int)TestCases.TEST_TEXT_INPUT: scene = new TextInputTestScene(); break; case (int)TestCases.TEST_SPRITE: scene = new SpriteTestScene(); break; case (int)TestCases.TEST_SCHEDULER: scene = new SchedulerTestScene(); break; case (int)TestCases.TEST_RENDERTEXTURE: scene = new RenderTextureScene(); break; case (int)TestCases.TEST_TEXTURE2D: scene = new TextureTestScene(); break; case (int)TestCases.TEST_BOX2D: scene = new Box2DTestScene(); break; case (int)TestCases.TEST_BOX2DBED2: scene = new Box2D.TestBed.Box2dTestBedScene(); break; case (int)TestCases.TEST_EFFECT_ADVANCE: scene = new EffectAdvanceScene(); break; case (int)TestCases.TEST_ACCELEROMRTER: scene = new AccelerometerTestScene(); break; case (int)TestCases.TEST_COCOSDENSHION: scene = new CocosDenshionTestScene(); break; case (int)TestCases.TEST_PERFORMANCE: scene = new PerformanceTestScene(); break; case (int)TestCases.TEST_ZWOPTEX: scene = new ZwoptexTestScene(); break; case (int)TestCases.TEST_FONTS: scene = new FontTestScene(); break; #if IPHONE || IOS || MACOS || WINDOWSGL || WINDOWS || (ANDROID && !OUYA) || NETFX_CORE case (int)TestCases.TEST_SYSTEM_FONTS: scene = new SystemFontTestScene(); break; #endif case (int)TestCases.TEST_CLIPPINGNODE: scene = new ClippingNodeTestScene(); break; case (int)TestCases.TEST_EXTENSIONS: scene = new ExtensionsTestScene(); break; case (int)TestCases.TEST_ORIENTATION: scene = new OrientationTestScene(); break; case (int)TestCases.TEST_MULTITOUCH: scene = new MultiTouchTestScene(); break; case (int)TestCases.TEST_EVENTDISPATCHER: scene = new EventDispatcherTestScene(); break; #if USE_PHYSICS case (int)TestCases.TEST_PHYSICS: scene = new PhysicsTestScene(); break; #endif default: break; } return(scene); }