/* goodG2B() - use goodsource and badsink */ private static void GoodG2B() { long data; /* FIX: Use a hardcoded number that won't cause underflow, overflow, divide by zero, or loss-of-precision issues */ data = 2; LinkedList <long> dataLinkedList = new LinkedList <long>(); dataLinkedList.AddLast(data); dataLinkedList.AddLast(data); dataLinkedList.AddLast(data); CWE197_Numeric_Truncation_Error__long_random_to_short_73b.GoodG2BSink(dataLinkedList); }
public override void Bad() { long data; /* FLAW: Set data to a random value */ data = IO.GetRandomLong(); LinkedList <long> dataLinkedList = new LinkedList <long>(); dataLinkedList.AddLast(data); dataLinkedList.AddLast(data); dataLinkedList.AddLast(data); CWE197_Numeric_Truncation_Error__long_random_to_short_73b.BadSink(dataLinkedList); }