/* goodG2B() - use goodsource and badsink */
        private static void GoodG2B()
        {
            float data;

            /* FIX: Use a hardcoded number that won't cause underflow, overflow, divide by zero, or loss-of-precision issues */
            data = 2;
            Hashtable dataHashtable = new Hashtable(5);

            dataHashtable.Add(0, data);
            dataHashtable.Add(1, data);
            dataHashtable.Add(2, data);
            CWE197_Numeric_Truncation_Error__float_large_to_long_72b.GoodG2BSink(dataHashtable);
        }
        public override void Bad()
        {
            float data;

            /* FLAW: Use a number larger than short.MaxValue */
            data = long.MaxValue + 5f;
            Hashtable dataHashtable = new Hashtable(5);

            dataHashtable.Add(0, data);
            dataHashtable.Add(1, data);
            dataHashtable.Add(2, data);
            CWE197_Numeric_Truncation_Error__float_large_to_long_72b.BadSink(dataHashtable);
        }