/* goodG2B() - use GoodSource and BadSink */ private static void GoodG2B() { int data; /* FIX: Use a hardcoded number that won't cause underflow, overflow, divide by zero, or loss-of-precision issues */ data = 2; Hashtable dataHashtable = new Hashtable(5); dataHashtable.Add(0, data); dataHashtable.Add(1, data); dataHashtable.Add(2, data); CWE129_Improper_Validation_of_Array_Index__Random_array_read_no_check_72b.GoodG2BSink(dataHashtable); }
/* goodB2G() - use BadSource and GoodSink */ private static void GoodB2G() { int data; /* POTENTIAL FLAW: Set data to a random value */ data = (new Random()).Next(); Hashtable dataHashtable = new Hashtable(5); dataHashtable.Add(0, data); dataHashtable.Add(1, data); dataHashtable.Add(2, data); CWE129_Improper_Validation_of_Array_Index__Random_array_read_no_check_72b.GoodB2GSink(dataHashtable); }
public override void Bad() { int data; /* POTENTIAL FLAW: Set data to a random value */ data = (new Random()).Next(); Hashtable dataHashtable = new Hashtable(5); dataHashtable.Add(0, data); dataHashtable.Add(1, data); dataHashtable.Add(2, data); CWE129_Improper_Validation_of_Array_Index__Random_array_read_no_check_72b.BadSink(dataHashtable); }