예제 #1
0
        public RouteObject CloneRoute()
        {
            RouteObject clone = new RouteObject(this.originStation, this.destination);

            clone.distance     = this.distance;
            clone.route        = DuplicateStations(this.route);
            clone.lineSwitches = this.lineSwitches;
            return(clone);
        }
예제 #2
0
        public string FindShortestRoutes(MetroMapObject map, string start, string end)
        {
            StationObject starting        = GetStation(map, start);
            StationObject ending          = GetStation(map, end);
            RouteObject   routeFromOrigin = new RouteObject(starting, ending);

            routeFromOrigin.AddStopToRoute(starting);

            RouteBundle shortestRoutes = ExporeAllBranches(routeFromOrigin, new RouteBundle(), map);

            return(shortestRoutes.PrintResult());
        }
예제 #3
0
 public void AddRoute(RouteObject newRoute)
 {
     routes.Add(newRoute);
 }
예제 #4
0
        private RouteBundle ExporeAllBranches(RouteObject seedRoute, RouteBundle allRoutes, MetroMapObject mapE)
        {
            if (debug)
            {
                Console.WriteLine($"smallest path so far: {lowestPathSoFar}");
            }
            StationObject currentStation = seedRoute.CurrentStation();

            //seedRoute.AddStopToRoute(currentStation);
            if (debug)
            {
                Console.WriteLine($"length of route: {seedRoute.Distance}");
            }
            if (debug)
            {
                Console.WriteLine($"~~~~~current station~~~~~: {currentStation.Name}");
            }
            //the for loop below is to handle any station with more than 1 stop left to explore,
            //either dumping it or finding a route
            if (debug)
            {
                Console.WriteLine($"current station # of contacts: {currentStation.NumberOfContacts}");
            }
            for (int s = 0; s < currentStation.NumberOfContacts; s++)
            {
                if (debug)
                {
                    Console.WriteLine($"location in for loop: <{s}>");
                }
                //Console.WriteLine($"destination name: {seedRoute.Destination.Name}");
                StationObject addStation = GetStation(mapE, currentStation.ConnectionList[s]);
                if (debug)
                {
                    Console.WriteLine($"next station: [{addStation.Name}]");
                }
                if (addStation.Name == seedRoute.Destination.Name)
                {
                    allRoutes.AddRoute(seedRoute);
                    if (seedRoute.Distance >= 3)
                    {
                        seedRoute.CheckLineSwitch(currentStation, addStation, seedRoute.PreviousStation());
                    }
                    if (debug)
                    {
                        Console.WriteLine($"# # # # NEW BRANCH ADDED # # # #");
                    }
                    if (seedRoute.Distance <= lowestPathSoFar)
                    {
                        lowestPathSoFar = seedRoute.Distance;
                    }
                    if (debug)
                    {
                        Console.WriteLine($"Is new record?: {seedRoute.Distance <= lowestPathSoFar}");
                    }
                    if (debug)
                    {
                        Console.WriteLine($"smallest path so far: {lowestPathSoFar}");
                    }
                    continue;
                }
                if (debug)
                {
                    Console.WriteLine($"next station # of contacts: {addStation.NumberOfContacts}");
                    Console.WriteLine($"enters recursive loop: {seedRoute.Distance + 1 < lowestPathSoFar && addStation.NumberOfContacts > 1 && !seedRoute.AlreadyCheckedThisStation(addStation)}");
                    Console.WriteLine($"already checked the next station? {seedRoute.AlreadyCheckedThisStation(addStation)}");
                }
                if (seedRoute.Distance + 1 < lowestPathSoFar && addStation.NumberOfContacts > 1 && !seedRoute.AlreadyCheckedThisStation(addStation))
                {
                    RouteObject clone = seedRoute.CloneRoute();
                    clone.AddStopToRoute(addStation);
                    if (clone.Distance >= 3)
                    {
                        clone.CheckLineSwitch(currentStation, addStation, seedRoute.PreviousStation());
                    }
                    allRoutes = ExporeAllBranches(clone, allRoutes, mapE);
                }
                if (debug)
                {
                    Console.WriteLine($"/////current station post loop/////: {currentStation.Name}");
                }
            }
            //below is the part of code that should only be accessed by branches with a single station remaining.
            StationObject nextStation = GetStation(mapE, currentStation.ConnectionList[0]);

            if (debug)
            {
                Console.WriteLine($"next station: {nextStation.Name}");
                Console.WriteLine($"next station # of contacts: {nextStation.NumberOfContacts}");
            }
            string dest = seedRoute.Destination.Name;

            if (seedRoute.Distance + 1 <= lowestPathSoFar && nextStation.Name == dest)
            {
                seedRoute.AddStopToRoute(nextStation);
                if (seedRoute.Distance >= 3)
                {
                    seedRoute.CheckLineSwitch(currentStation, nextStation, seedRoute.PreviousStation());
                }
                allRoutes.AddRoute(seedRoute);
                lowestPathSoFar = seedRoute.Distance;
                if (debug)
                {
                    Console.WriteLine($"smallest path so far: {lowestPathSoFar}");
                }
            }
            allRoutes.PruneLongRoutes();
            return(allRoutes);
        }