public LeaderBoardState(GraphicsDevice graphicsDevice, NameObject player, GraphicsDeviceManager gman, AudioManager audio) : base(graphicsDevice) { name = player; gManager = gman; audioManager = audio; }
public NameEnterCommand(GraphicsDevice graphics, NameObject playerName, GraphicsDeviceManager gManager, AudioManager audio) { graph = graphics; name = playerName; gman = gManager; _audio = audio; }
public PlayerNameState(GraphicsDevice graphicsDevice, NameObject player, AudioManager audio, GraphicsDeviceManager gManager, int score) : base(graphicsDevice) { playerName = player; playerName.score = score; gman = gManager; _audio = audio; }
public override void Initialize() { controllers = new List <IController>(); collision = new Collision(windowWidth, windowHeight, (windowWidth / 10), (windowHeight / 10)); name = new NameObject(graphics); gameObjectsToAdd = new List <AbsObject>(); gameObjectsToRemove = new List <AbsObject>(); camera = new Camera(graphics.Viewport) { Limits = new Rectangle(0, 0, windowWidth, 3548) }; layers = new List <Layer> { //background = 0 foreground = 1 platforms in 2 for now new Layer(camera) { Parallax = new Vector2(0.5f, 1.0f) }, new Layer(camera) { Parallax = new Vector2(1.0f, 1.0f) }, }; }
public NameRightCommand(NameObject player) { recv = player; }
public NameLeftCommand(NameObject player) { recv = player; }
public NameUpCommand(NameObject player) { recv = player; }
public NameDownCommand(NameObject player) { recv = player; }