public static Offset <SceneActivity> CreateSceneActivity(FlatBufferBuilder builder, int typ = 0, int param = 0) { builder.StartObject(2); SceneActivity.AddParam(builder, param); SceneActivity.AddTyp(builder, typ); return(SceneActivity.EndSceneActivity(builder)); }
public static SceneActivity GetRootAsSceneActivity(ByteBuffer _bb, SceneActivity obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }