public static Offset <HPNotify> CreateHPNotify(FlatBufferBuilder builder, StringOffset accountIdOffset = default(StringOffset), StringOffset roomIDOffset = default(StringOffset), int playerHpD = 0, VectorOffset bossHpDOffset = default(VectorOffset), VectorOffset bossArmorOffset = default(VectorOffset)) { builder.StartObject(5); HPNotify.AddBossArmor(builder, bossArmorOffset); HPNotify.AddBossHpD(builder, bossHpDOffset); HPNotify.AddPlayerHpD(builder, playerHpD); HPNotify.AddRoomID(builder, roomIDOffset); HPNotify.AddAccountId(builder, accountIdOffset); return(HPNotify.EndHPNotify(builder)); }
public static HPNotify GetRootAsHPNotify(ByteBuffer _bb, HPNotify obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }