public static (MiddlewareLocal, MiddlewareLocal) GenerateLinkedMiddlewareLocalPair() { MiddlewareLocal mid1 = new MiddlewareLocal(); MiddlewareLocal mid2 = new MiddlewareLocal(); // assign them together mid1.ConnectMiddlewareTogether(mid2); return(mid1, mid2); }
public static (MiddlewareLocal, MiddlewareLocal, MiddlewareLocal) GenerateLinkedMiddlewareLocalTriple() { MiddlewareLocal mid1 = new MiddlewareLocal(); MiddlewareLocal mid2 = new MiddlewareLocal(); MiddlewareLocal midHost = new MiddlewareLocal(); // assign them together midHost.ConnectMiddlewareTogether(mid1); midHost.ConnectMiddlewareTogether(mid2); return(mid1, mid2, midHost); }
static void Main(string[] args) { Console.WriteLine(string.Format("{0}{1}", "Initializing".Pastel(Color.DarkGreen), "...".Pastel(Color.Yellow))); Middleware myMiddleware; Host h = null; var isHost = args[0] == "-h" || args[0] == "--host"; var isLocal = isHost ? (args.Length > 2 && args[2] == "--local") : (args.Length > 1 && args[1] == "--local"); Console.WriteLine(string.Format("Session started as {0}", isHost ? "host" : "client")); if (isHost) { myMiddleware = new MiddlewareLocal(); var otherPlayerAddress = args[1]; var arr = otherPlayerAddress.Split(":"); var playerIp = arr[0]; var playerPort = int.Parse(arr[1]); var playerMiddleware = new MiddlewareNetwork(playerIp, playerPort, false); var port = 3001; var middHost = new MiddlewareNetwork("192.168.1.198", port, true); middHost.AddInputHandler((i, s) => Console.WriteLine(string.Format("Host got message from {0}: {1}", i, s))); middHost.ConnectMiddleware(myMiddleware); middHost.ConnectMiddleware(playerMiddleware); myMiddleware.ConnectMiddleware(middHost); h = new Host(middHost, new List <IMiddleware> { myMiddleware, playerMiddleware, }); GameState state = new GameState( new Player[] { new Player( 0, new List <Card> { }, new List <Card> { CardSet.SpawnCard(CardSet.CardName.MurlocTidehunter) }, new List <Card> { CardSet.SpawnCard(CardSet.CardName.MurlocTidehunter), CardSet.SpawnCard(CardSet.CardName.GoldshireFootman), CardSet.SpawnCard(CardSet.CardName.MurlocScout) } ), new Player( 1, new List <Card> { }, new List <Card> { CardSet.SpawnCard(CardSet.CardName.FlashHeal), CardSet.SpawnCard(CardSet.CardName.FrostwolfWarlord) }, new List <Card> { CardSet.SpawnCard(CardSet.CardName.IronforgeRifleman) } ), } ); h.state = state; } else { var serverAddress = args[0]; var arr = serverAddress.Split(":"); var serverIp = arr[0]; var serverPort = int.Parse(arr[1]); var port = 3002; myMiddleware = new MiddlewareNetwork("192.168.1.199", port, true); var serverMiddleware = new MiddlewareNetwork(serverIp, serverPort, false); myMiddleware.ConnectMiddleware(serverMiddleware); serverMiddleware.ConnectMiddleware(myMiddleware); } myMiddleware.AddInputHandler((i, s) => Console.WriteLine(string.Format("You got message from the host:\n{0}", s))); if (h != null) { Console.WriteLine("Press any key to start the game"); Console.ReadKey(); h.StartGame(); } while (true) { var command = Console.ReadLine(); myMiddleware.SendData(command); } }
public void ConnectMiddlewareTogether(MiddlewareLocal middleware) { this.connectedMiddleware.Add(middleware); middleware.ConnectMiddleware(this); }