public override void HandleInput(InputHelper input, GameTime gameTime) { // Control debug view if (input.IsNewButtonPress(Buttons.Start)) { EnableOrDisableFlag(DebugViewFlags.Shape); EnableOrDisableFlag(DebugViewFlags.DebugPanel); EnableOrDisableFlag(DebugViewFlags.PerformanceGraph); EnableOrDisableFlag(DebugViewFlags.Joint); EnableOrDisableFlag(DebugViewFlags.ContactPoints); EnableOrDisableFlag(DebugViewFlags.ContactNormals); EnableOrDisableFlag(DebugViewFlags.Controllers); } if (input.IsNewKeyPress(Keys.F1)) { EnableOrDisableFlag(DebugViewFlags.Shape); } if (input.IsNewKeyPress(Keys.F2)) { EnableOrDisableFlag(DebugViewFlags.DebugPanel); EnableOrDisableFlag(DebugViewFlags.PerformanceGraph); } if (input.IsNewKeyPress(Keys.F3)) { EnableOrDisableFlag(DebugViewFlags.Joint); } if (input.IsNewKeyPress(Keys.F4)) { EnableOrDisableFlag(DebugViewFlags.ContactPoints); EnableOrDisableFlag(DebugViewFlags.ContactNormals); } if (input.IsNewKeyPress(Keys.F5)) { EnableOrDisableFlag(DebugViewFlags.PolygonPoints); } if (input.IsNewKeyPress(Keys.F6)) { EnableOrDisableFlag(DebugViewFlags.Controllers); } if (input.IsNewKeyPress(Keys.F7)) { EnableOrDisableFlag(DebugViewFlags.CenterOfMass); } if (input.IsNewKeyPress(Keys.F8)) { EnableOrDisableFlag(DebugViewFlags.AABB); } if (input.IsNewButtonPress(Buttons.Back) || input.IsNewKeyPress(Keys.Escape)) { ExitScreen(); } if (HasCursor) { HandleCursor(input); } if (_userAgent != null) { HandleUserAgent(input); } if (EnableCameraControl) { HandleCamera(input, gameTime); } base.HandleInput(input, gameTime); }
/// <summary> /// Responds to user input, changing the selected entry and accepting /// or cancelling the menu. /// </summary> public override void HandleInput(InputHelper input, GameTime gameTime) { // Mouse or touch on a menu item int hoverIndex = GetMenuEntryAt(input.Cursor); if (hoverIndex > -1 && _menuEntries[hoverIndex].IsSelectable() && !_scrollLock) { _selectedEntry = hoverIndex; } else { _selectedEntry = -1; } _scrollSlider.Hover = false; if (input.IsCursorValid) { _scrollUp.Collide(input.Cursor); _scrollDown.Collide(input.Cursor); _scrollSlider.Collide(input.Cursor); } else { _scrollUp.Hover = false; _scrollDown.Hover = false; _scrollLock = false; } // Accept or cancel the menu? if (input.IsMenuSelect() && _selectedEntry != -1) { if (_menuEntries[_selectedEntry].IsExitItem()) { ScreenManager.Game.Exit(); } else if (_menuEntries[_selectedEntry].Screen != null) { ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen); if (_menuEntries[_selectedEntry].Screen is IDemoScreen) { var demoScreen = _menuEntries[_selectedEntry].Screen as IDemoScreen; ScreenManager.AddScreen(new MessageBoxScreen(demoScreen.GetTitle(), demoScreen.GetDetails())); } } } else if (input.IsMenuCancel()) { ScreenManager.Game.Exit(); } if (input.IsMenuPressed()) { if (_scrollUp.Hover) { _menuOffset = Math.Max(_menuOffset - 200f * (float)gameTime.ElapsedGameTime.TotalSeconds, 0f); _scrollLock = false; } if (_scrollDown.Hover) { _menuOffset = Math.Min(_menuOffset + 200f * (float)gameTime.ElapsedGameTime.TotalSeconds, _maxOffset); _scrollLock = false; } if (_scrollSlider.Hover) { _scrollLock = true; } } if (input.WheelDelta != 0) { _menuOffset = MathHelper.Clamp(_menuOffset - 32f * (input.WheelDelta / 120f), 0f, _maxOffset); _scrollLock = false; } if (input.IsMenuReleased()) { _scrollLock = false; } if (_scrollLock) { _scrollSlider.Hover = true; _menuOffset = Math.Max(Math.Min(((input.Cursor.Y - _menuBorderTop) / (_menuBorderBottom - _menuBorderTop)) * _maxOffset, _maxOffset), 0f); } }
/// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputHelper input, GameTime gameTime) { }
/// <summary> /// Responds to user input, changing the selected entry and accepting /// or cancelling the menu. /// </summary> public override void HandleInput(InputHelper input, GameTime gameTime) { // Mouse on a menu item _hoverEntry = GetMenuEntryAt(input.Cursor); // Accept or cancel the menu? if (input.IsMenuSelect()) { if (GetPreviewCollision(input.Cursor)) { if (_menuEntries[_selectedEntry].Screen != null) { Framework.AddScreen(_menuEntries[_selectedEntry].Screen); Framework.AddScreen(new DescriptionBoxScreen((_menuEntries[_selectedEntry].Screen as PhysicsDemoScreen).GetDetails())); ContentWrapper.PlaySoundEffect("Click"); } } if (_hoverEntry != -1) { if (_selectedEntry == _hoverEntry) { if (_menuEntries[_selectedEntry].Screen != null) { Framework.AddScreen(_menuEntries[_selectedEntry].Screen); Framework.AddScreen(new DescriptionBoxScreen((_menuEntries[_selectedEntry].Screen as PhysicsDemoScreen).GetDetails())); ContentWrapper.PlaySoundEffect("Click"); } } else { _selectedEntry = _hoverEntry; } } } if (GetSliderCollision(input.Cursor)) { _scrollHover = true; if (input.IsMenuHold()) { _scrollLock = true; } } else { _scrollHover = false; } if (input.IsMenuRelease()) { _scrollLock = false; } if (_scrollLock) { _menuOffset = (int)Math.Round((MathHelper.Clamp(input.Cursor.Y, _menuStart, _menuStart + _menuSpacing * (NumEntries - 1)) - _menuStart) / _scrollSpacing); UpdateMenuPositions(); } if (input.IsScreenExit()) { Framework.ExitGame(); } if (input.IsMenuDown()) { _menuOffset++; UpdateMenuPositions(); } if (input.IsMenuUp()) { _menuOffset--; UpdateMenuPositions(); } }