/// <summary>
        /// Update the pairs. This results in pair callbacks. This can only add pairs.
        /// </summary>
        /// <param name="callback">The callback.</param>
        public void UpdatePairs(BroadphaseDelegate <TProxy> callback)
        {
            // Reset pair buffer
            _pairCount = 0;

            // Perform tree queries for all moving proxies.
            for (int j = 0; j < _moveCount; ++j)
            {
                _queryProxyId = _moveBuffer[j];
                if (_queryProxyId == NullProxy)
                {
                    continue;
                }

                // We have to query the tree with the fat AABB so that
                // we don't fail to create a pair that may touch later.
                AABB fatAABB = _tree.GetFatAABB(_queryProxyId);

                // Query tree, create pairs and add them pair buffer.
                _tree.Query(_queryCallback, ref fatAABB, out _, null);
            }

            // Reset move buffer
            _moveCount = 0;

            // Sort the pair buffer to expose duplicates.
            Array.Sort(_pairBuffer, 0, _pairCount);

            // Send the pairs back to the client.
            int i = 0;

            while (i < _pairCount)
            {
                Pair   primaryPair = _pairBuffer[i];
                TProxy userDataA   = _tree.GetUserData(primaryPair.ProxyIdA);
                TProxy userDataB   = _tree.GetUserData(primaryPair.ProxyIdB);

                callback(ref userDataA, ref userDataB);
                ++i;

                // Skip any duplicate pairs.
                while (i < _pairCount)
                {
                    Pair pair = _pairBuffer[i];
                    if (pair.ProxyIdA != primaryPair.ProxyIdA || pair.ProxyIdB != primaryPair.ProxyIdB)
                    {
                        break;
                    }
                    ++i;
                }
            }

            // Try to keep the tree balanced.
            //_tree.Rebalance(4);
        }
예제 #2
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        /// <summary>
        /// Finds all of the overlapping pairs between this DynamicTree and the specified other DynamicTree.
        /// </summary>
        public void QueryPairsWith(DynamicTree <T> other, Transform t1, Transform t2, Vector2 displacement, Action <T, T> callback)
        {
            if (_nodeCount > other._nodeCount)
            {
                other.QueryPairsWith(this, t2, t1, -displacement, callback);
                return;
            }

            _queryPairsCurOtherTree = other;
            _queryPairsCurCallback  = callback;

            Stack <int> stack = _queryStack.Value;

            if (_root != NullNode)
            {
                stack.Push(_root);
            }

            while (stack.Count > 0)
            {
                TreeNode <T> node = _nodes[stack.Pop()];
                if (node.IsLeaf())
                {
                    AABB aabb = node.AABB;

                    // Transform into other coordinate system and predict displacement.
                    AABB.Transform(ref t1, ref aabb);
                    aabb.Displace(displacement);
                    AABB.InvTransform(ref t2, ref aabb);

                    _queryPairsCurUserData = node.UserData;
                    Debug.Assert(((FixtureProxy)(object)_queryPairsCurUserData).Fixture != null);
                    other.Query(_queryPairsOtherQueryCallback, ref aabb, out _, null);
                }
                else
                {
                    if (node.Child1 != NullNode)
                    {
                        stack.Push(node.Child1);
                    }
                    if (node.Child2 != NullNode)
                    {
                        stack.Push(node.Child2);
                    }
                }
            }

            _queryPairsCurOtherTree = null;
            _queryPairsCurCallback  = null;
            _queryPairsCurUserData  = default(T);
        }